Quote:
Originally posted by Stefan
It needs some system of skills so that
you make more profit when you do it more often
and are experienced in doing it.
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A system of skills would be great. But that would take time to code in. I only did the mine economy analisys to see what was really going on as far as the money was concerned. I knew before I did it that apples were by far the best money maker in the game. My question was why the inequality. Something that takes four times as long should wield a greater profit.
Quote:
Should the the applie pie price be lowered
(to 7 or 6 gralats) ?
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No it has already been lowered from 10g and right now it makes you about 1g for each min you have invested in making them. Which is fair. I'm saying that what you earn when creating the graalet should be increased or better tools need to be made. The best thing would be the ability to produce your own tools by taking gold and durbies and making your own gold axe. 4 Gold for the head, 2 Durby's for the handle. For the metal axe. 4 iron and wood maybe chopped from the apple trees. The axe is where the massive overhead is. Of course doing this would require that more mining and crafting areas be made available. The truth I believe is alot of people like to mine. There just isn't any money it doing it. Not when considering the time involved
I agree with the idea of fish basket. It would be great to add in. Someone should design the basic NPC and send it in. But only if Stefan agrees before hand that it should be made available.
I read some where about a fish sandwich. That was a great idea. Fishing takes a long time and then you only get 1g for 15 pounds. Maybe they have to purchase the bread from the bread place to produce it. If there isn't any bread in the shop they couldn't buy it and then they would have to go produce the bread too, so they could use it to make thier sandwiches. Say 4g for each sandwich. It would use, 1 bread and 5 pounds of fish.
Another thing that should be added is a can that holds more water. Say a gold can that holds 8 waterings or maybe a multiplier for the current can so that if you hold 2 cans you get 8 waterings and allowing you to hold up to 4 cans.
I'm niether a NPC scripter or a Level Designer. At least not yet so I don't know how hard it would be to make these things.