Okay, here are my thoughts on
P2P Playerworlds
Quite frankly the requirements for Servers are too strict for P2P severs.
I beleive the requirements should be smaller since its more difficult to make a GOOD p2p playerworld offline.
1)
100 Public Levels-
Explaination:
The playerworld must make a public world with at least 100 levels.
Not a one level playerworld with a waterfall.. what fun is that?
2)
2 Quests-
Explaination:
Since many arent sure what they want for their life system (since they yet dont know the full capabilities of p2p scripting) they shouldnt have to make a life system untill the server is up and they know all the capabilites of p2p.
3)
Mini-Map, Big Map-
Explaination:
Do you need explaination for this? If your really that ignorant, then ill explain. Yo should need a big map and a mini map (128 pixel width of the big map) Of the server's overworld.
And that about wraps up what I beleive the requirements should be.
I think they are fair and just.
