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  #1  
Old 02-13-2009, 05:28 AM
maximus_asinus maximus_asinus is offline
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Bring back spin attack.

Well not necessarily spin attack, but it is just one example of something small that existed on old Classic that would fit nicely on new Classic. It is small, and I assume relatively easy to script. You guys might not be able to release big things like quests at a speedy rate, but I'm sure you could stuff a lot of small things into Classic while we're waiting. Another example of something small is treasure maps (Ziplock was showing me his treasure maps a little while ago).

Also, are you still accepting playerhouses? I asked Thor once but his response was "are you stupid?" so I'm not quite sure if that was a yes or no.
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  #2  
Old 02-13-2009, 05:39 AM
DustyPorViva DustyPorViva is offline
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Spin attack on Graal has always sucked. I'd like it if they tailored it to the same way Zelda does, though.

As far as I know, they don't do playerhouses anymore(which is a shame, as it was one of the major charms of Graal back when).
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  #3  
Old 02-13-2009, 05:48 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by DustyPorViva View Post
Spin attack on Graal has always sucked. I'd like it if they tailored it to the same way Zelda does, though.
Yeah, I always dropped my spin attack on my opponents before spars hoping they wouldn't notice.

Anyways, they don't have to recreate spin attack to behave exactly like it did on old Classic, it might be nice to see what kind of spin (no pun intended) the new devs put on it.
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  #4  
Old 02-13-2009, 07:22 PM
maximus_asinus maximus_asinus is offline
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Thor forum PMed me my answer for playerhouses. Thank you.

I have another small thing to add to my list (I am not entirely sure on the difficulty on this one); the display of hearts when you get hit. It doesn't seem like it is 100% functional (sometimes it works, other times it doesn't) and it is visually displeasing.
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Old 02-15-2009, 08:18 PM
maximus_asinus maximus_asinus is offline
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Oh I got two more suggestions; replace GC studios with the Singles Bar (and relocate GC studios), and make it so saints can be hit by NPCs like it used to be.
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  #6  
Old 02-17-2009, 04:47 PM
EclipsedAngel EclipsedAngel is offline
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Default spin just acts like a plain sword swing when it comes to players, hitting only the front of you, but it did slash all bushes around you.
So yeah it sucked. UN fixed theirs though.
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  #7  
Old 02-26-2009, 08:01 PM
maximus_asinus maximus_asinus is offline
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Okay I have a few suggestions I'd like to make regarding the chat system. I don't want any arguements about the system in this thread, it is strictly for suggestions on improvement.
  • Log interactions between players and NPCs (example; if the NPC gives you an item, display the notification inside this window as "NPC gave you 'ITEMNAME'", or if a player transfers you an item have "PLAYER has transferred X ITEMNAME")
  • If the chat NPC is active, disable 'toalls', and 'toguilds' from being displayed on the minimap.
  • Track 'toalls' from the RC (not sure if this is possible).
  • Make the chat window movable and/or collapsible (resizable).
  • Notification when a player on your Buddy List logs on or logs off.
  • Integration into events (example; displays a message in a game like CTF when a flag is take/dropped/scored).
  • If possible, make hyperlinks in the toall field clickable so you can launch the page without copy/pasting the address.
  • HTML needs to be disabled within the chat window. Currently you're able to post images into it that will be available to everyone online. Will definately be abused.
I'm sure I can think of other suggest, but thats all for now.
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  #8  
Old 02-26-2009, 08:05 PM
BlackSolider BlackSolider is offline
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I like the point about messages displaying when a flag is grabbed/dropped/scored. Sometimes you'd like to know whats going on two levels away from you but you can't. Maybe a message in the chat would help.

Good idea.
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  #9  
Old 02-26-2009, 08:20 PM
maximus_asinus maximus_asinus is offline
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Another idea:

Have seperate tabs for toalls, toguilds, and ingame chat. Maybe the heads could be:

General - ingame chat, and NPC interactions
Toalls and toguilds are self explanatory.
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  #10  
Old 02-26-2009, 08:37 PM
DustyPorViva DustyPorViva is offline
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I suggest putting the log in a window that they player can bring up whenever they choose. It'll make it convenient if they need to look back, but never intruding in any way. Much like the F2 window.
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  #11  
Old 02-26-2009, 09:04 PM
maximus_asinus maximus_asinus is offline
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Change the chat menu's color or decrease the transparency. Things get harder to see when the chat system is over black tiles.
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  #12  
Old 02-26-2009, 09:31 PM
Unpredlctable Unpredlctable is offline
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bring back spin attack please
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  #13  
Old 02-26-2009, 09:37 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Unpredlctable View Post
bring back spin attack please
Do this.

Also, maybe an alternative method should be used to display chat from players who have 'Graal#####' accounts because it is frustrating trying to figure out who is talking between them.
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  #14  
Old 02-26-2009, 09:41 PM
Rufus Rufus is offline
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Figure I'll post my suggestions though I've already spoke to WhiteDragon.
  • Stretch to fit the full screen when the map isn't there.
  • Linebreak long chat lines, because it's annoying when the bar stretches. Sure people can spam the chat, but they could do that anway.
  • Change the [Indicator] to the bubble it would be represented by through the regular system and get someone to make one for ordinary chat.
  • Display emoticons like they do in PM's. There's a list of what they are and what text they parse on the here.

Quote:
Originally Posted by maximus_asinus View Post
Do this.

Also, maybe an alternative method should be used to display chat from players who have 'Graal#####' accounts because it is frustrating trying to figure out who is talking between them.
They just need to find the community name rather than the player, I think.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #15  
Old 02-27-2009, 10:14 PM
maximus_asinus maximus_asinus is offline
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Could someone rename this thread to something more appropriate?

Also thought of:
  • The ability to bold, italicize, and underline (and maybe strike through) all text displayed in the chat system (a built in system, like I select the text and with a click of the button the word is tagged for formatting, like on the forums).
  • Results from commands such as 'showadmins', 'showonlinetime', etc, should be displayed in the chat system.
  • Commands like 'sethat', 'sethead', 'warpto', etc, should not be displayed in the system at all.
  • I don't want to see this system take over the playerlist, but if at all possible a command to PM a person from the chat line (example; <PM ACCOUNT> Hello!</PM> would send an actual PM to the player if online.
  • If at all possible, staff messages should appear in toalls. Especially if the option above is possible.
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