Quote:
Originally Posted by jake13jake
Yea, the lack of baddies (which we would just want to keep things interesting) makes it a little bit boring, but the puzzles are well done imo.
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I was very pleased at the lack of baddies. Or rather, the way the quest didn't RELY on them.
The best example I can think of before would have been Tyhm's old quest- did not RELY on baddies, and that made it great.
While this was a little short (not too bad though) it was very well done and high quality. Baddies in it wouldn't have ruined it but none being in it wasn't bad at all, either.