Quote:
Originally Posted by Maniaman
I have been doing some work on the online level editor that Stefan made.
Currently supports creating new levels, opening levels (basically warps you to a level), and reading of level links.
I plan to add support for modifying and adding level links soon, although that will be difficult since you have to go through the entire level as plain text and modify a certain line to add links.
Yes, I'm aware that some of the GUI Profiles are incorrect. It would be nice if there was a list of default profiles for basically every GUI Control.
What features would some of you like to see implemented?
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You're not impressing me -_-. But hey, you know the gui functions and I'm never going to touch them.
It's pretty easy to do the level links if you can load the lines of the file.
just insert the line:
LINK levelname x y width height newx newy
after the newline character if the line before is the last one that starts with BOARD. Of course, remember to make a new line break after that. Level links are by far the simplest insertion feature because they only take one line.
Quote:
Originally Posted by Yen
I was working on one, but I got pissed off at not being able to figure out how Stefan converted tiles to the two-letter format used in .nw files and scrapped it.

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Well, we all know J4 is the blackness tile. The easiest way to tackle this problem would be to copy and paste the tileset into a level, and then load the level into an array filter.
One question, however, does the online editor directly load pics1.png? It should be broken down into two graphics unless Stefan made exception for the image size limitation in GUI objects.