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View Poll Results: What needs fixing the most on Graal Kingdoms?
The Job System 6 15.79%
The Leveling System 4 10.53%
Item Distribution 4 10.53%
Major Bugs (Such as ships or otherwise) 6 15.79%
Magic Spells 2 5.26%
Gods 1 2.63%
Nation Mechanics (Ranks, bmode, etc.) 8 21.05%
Monsters 6 15.79%
Event Hostings 1 2.63%
Menu Attributes (Lack of elements, etc.) 0 0%
Voters: 38. You may not vote on this poll

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  #1  
Old 12-13-2005, 11:17 PM
Draenin Draenin is offline
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The Kingdoms Fix List

I am not putting this under suggestions for a reason. Please do not move it there. I am not meaning to be crass in any way, but this has been posted only for reasons listed below.

People of kingdoms, if you will, please take the time to vote in this poll on what you think needs to be fixed the absolute most on kingdoms. If your choice is not listed, please give a simple answer consisting of a word or words that generalize the subject. This is here so that administrators may observe the opinions of the general populace and perhaps make changes according to what is mentioned the most. I am not going to list things such as 'roleplaying' or 'leaders,' because it's something that requires the work of both players and administrators alike, so please do not suggest that, either. If you post something other than what is listed, please put up ideas in moderation. Too many tasks to accomplish messes up how things may be prioritized.

Thank you for your time.
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  #2  
Old 12-13-2005, 11:32 PM
StrykerTFFD StrykerTFFD is offline
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No everything button?
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  #3  
Old 12-13-2005, 11:45 PM
Draenin Draenin is offline
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No. If I were working on something that needed a lot of things fixed, I wouldn't try to do them all at once.
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Old 12-14-2005, 12:15 AM
Googi Googi is offline
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A hard call between Item Distribution and Event Hosting, but I'm going with Item Distribution.
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Old 12-14-2005, 12:26 AM
Draenin Draenin is offline
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I'm glad to see this has shot off well so far. I just hope that nobody goes into long tangents about something they want fixed.
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  #6  
Old 12-14-2005, 12:27 AM
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I went for monsters, i believe that a range of much stronger monsters that require big teams to kill would benifit the game the most. These monsters should give a large amount of exp to everyone in the team. The game is not going to be reset and the top levels are near impossible to reach unless using mental/agility etc, the way to improve is to make top levels easier to obtain so everyone can compete.
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Old 12-14-2005, 12:30 AM
CidNight1142 CidNight1142 is offline
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Quote:
Originally Posted by Craigus
I went for monsters, i believe that a range of much stronger monsters that require big teams to kill would benifit the game the most. These monsters should give a large amount of exp to everyone in the team. The game is not going to be reset and the top levels are near impossible to reach unless using mental/agility etc, the way to improve is to make top levels easier to obtain so everyone can compete.
Has anyone thought of (This would be ONLY after much tougher monsters that would be challenging for 110s are released) maybe raising the max level beyond 110? Would revive alot of gameplay for maxed out players and give even more possibilities for things to lower levels. (This is either a great idea or an absolutely awful one, which one is it folks?)
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Old 12-14-2005, 12:28 AM
CidNight1142 CidNight1142 is offline
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Have to agree with googi on item distribution. Although the major bugs (such as ships) and monsters are a close close second and third.
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Old 12-14-2005, 12:31 AM
Craigus Craigus is offline
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Raise the level cap and everyone will have -120 ac.
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Old 12-14-2005, 01:10 AM
CidNight1142 CidNight1142 is offline
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so you make weapons that are stronger, increase the blessing levels, allow more slots on weapon preps etc. If everyone has armor class -120, ya make it possible to have wc's that go that high.
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Old 12-14-2005, 01:29 AM
Craigus Craigus is offline
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It's already possible to have your WC that high but all it does is make the gap between the strongest and weakest bigger.
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  #12  
Old 12-14-2005, 01:33 AM
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Hmmmm have not received bug reports about ships recently though
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Old 12-16-2005, 09:31 AM
Raziel Raziel is offline
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Originally Posted by Stefan
Hmmmm have not received bug reports about ships recently though
You did a while ago and it was never fixed. Please fix these bugs. Kingdom relations were really getting interested until major problems arose with ships. Well, at least between CP and Samurai it was... ship fights were frequent and very fun! Now...it's very annoying. It's worse than before. Now when you get stuck you have to jump overboard or reconnect, and by the time you grab the wheel again you have been badly damaged.

Round-based fighting? Like that game with the skinny dude and spiky hair who has a really thick sword that looks like GK's broad sword? Not on GK...PLEASE! GK is best left as a real time RPG.
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Old 12-16-2005, 02:07 PM
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Round-based fighting? Like that game with the skinny dude and spiky hair who has a really thick sword that looks like GK's broad sword? Not on GK...PLEASE! GK is best left as a real time RPG.
I want it for kind of the hill fights in arenas. EM's need to set the power, strength and armour, so all have equal chances whether lvl 10 or lvl 100.
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Old 12-14-2005, 02:12 AM
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Well, consider this your report on everything, then. :]

The biggest things players think should be fixed should be prioritized over smaller stuff taking place, unless this forum is to be spammed with more and more things objectionable.


On an aside...
Quote:
Originally Posted by CidNight1142
so you make weapons that are stronger, increase the blessing levels, allow more slots on weapon preps etc. If everyone has armor class -120, ya make it possible to have wc's that go that high.
No. No. No. No. No. No. No.
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