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Old 02-04-2011, 03:16 AM
MattKan MattKan is offline
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My levels

I'm gonna make some levels, post them in this thread, and get your advice on them, so I can get to be a better leveler.

First Off: Two castle levels I created:





(Attachments didn't work, and aren't working on this computer, so I uploaded to imageshack...that's why the post was blank at first, sorry!)
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Old 02-04-2011, 03:18 AM
Fulg0reSama Fulg0reSama is offline
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Where?
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Old 02-04-2011, 03:25 AM
MattKan MattKan is offline
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Where?
Here
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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Old 02-04-2011, 03:27 AM
Fulg0reSama Fulg0reSama is offline
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Oh, intriguing tileset. I think it's a nice starter design, though I suggest fixing the characters up a bit.
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Old 02-04-2011, 03:39 AM
gwFCCtennis gwFCCtennis is offline
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I don't like the excessive amount of NPCs, that do nothing but sit there for effect. I think you should cut down the npc amount.
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Old 02-04-2011, 01:06 PM
cbk1994 cbk1994 is offline
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Interesting tileset but I don't like how many curves there are in the wall. It's unrealistic and just looks a bit odd.
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Old 02-04-2011, 05:04 PM
smirt362 smirt362 is offline
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I dunno, I like the curviness, what I don't like is the blue and red for the floor tiles. I'd probably change one of the colors to something else.
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Old 02-04-2011, 05:05 PM
Fulg0reSama Fulg0reSama is offline
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I dunno, I like the curviness, what I don't like is the blue and red for the floor tiles. I'd probably change one of the colors to something else.
Personally I say neither would be the color they are for floor tiles, the palette and shades used for it completely clashes with the walls
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Old 02-04-2011, 07:17 PM
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Ignoring the fact that the castle wall and floor tiles are in no way supposed to blend with eachother and that the perspective is wrong I think it's a decent layout, the floor details are also evenly distributed which is pleasing on the eye.

The one thing I'm not sure about though is whereabouts all the hats for sale will be placed .
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Old 02-04-2011, 07:22 PM
SlikRick SlikRick is offline
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Ok somebody has to ask this cuz I know I'm not the only one who has thought of this...Was it intentional to make the 2nd level look like an upside down uterus?
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Old 02-04-2011, 07:23 PM
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Now he mentions it... The first one is vaguely in the shape of a jelly fish.
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Old 02-04-2011, 07:32 PM
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Now he mentions it... The first one is vaguely in the shape of a jelly fish.
It kindof reminds me of a crying Goomba actually.
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Old 02-04-2011, 07:34 PM
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It kindof reminds me of a crying Goomba actually.
That too. I was thinking "outside the box"
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Old 02-04-2011, 08:25 PM
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I like the curvyness of the walls
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Old 02-04-2011, 09:20 PM
MattKan MattKan is offline
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Quote:
Originally Posted by SlikRick View Post
Ok somebody has to ask this cuz I know I'm not the only one who has thought of this...Was it intentional to make the 2nd level look like an upside down uterus?
Yes, I totally planned on that before I even started making the level.
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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