
The current plans of it !
First steps:
You will be able to choose one of the following 3 primary jobs.
All those jobs will help players to craft a category of item or consumable and specialize in it.
The knowledge of any job is contained in a scroll you will have to buy and learn. Scrolls can be easily recognized by their own colors.
Collecter: A collecter simply collects everything that he can find outside.
From flowers to different items you can eat or use. (Exemple: Mushrooms, bomy heart, ...)
--->
2nd job choices: Alchemist or Tailor.
Alchemist: specialized in potions making, enchanting/disenchanting
Tailor: specialized in clothes making and equipments (boots/belt/gloves)
Miner: A miner's task is to collect rocks, gems and items like iron and coal.
--->
2nd job choices: Jeweler or Blacksmith
Jeweler: specialized in jewels and equipments making. Can craft rings and necklaces.
Blacksmith: specialized in weaponsmith and armorsmith.
Lumberjack: A lumberjack's main task is to cut wood.
--->
2nd job choices: Carpenter or Woodman.
Carpenter: Mostly specialized in wooden items making, wood refining and repairing
Woodman: Very experienced in wood cutting. Can cut any type of wood.
How do these jobs work ?:
Any job will be able, at a high level probably, to help the others.
Exemple: a carpenter may need help from a woodman for high level wood types supply.
Additional informations:
Some new places will probably have to be made.
For exemple, a shop for lumberjacks could be opened to sell various types of tree seeds.
The content:
Several items, armors, icons and such will have to be made. I'll make sure to care the maximum about it and will spend most of my time on them all.
PLEASE: Do not make any suggestions here. You may agree with this plan or tell what is wrong, but don't go too DEEP in explainations.
If this project is approved as it is right now, suggestions for items and such will need to be done in the 2nd thread I will made (yes, a thread containing all the suggestions.)