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View Poll Results: Are you happy with the solutions planned for the jobs ?
Yes I do, I freaking do ! 6 54.55%
No I don't. 5 45.45%
I see great things but flaws (post pros and cons) 0 0%
Voters: 11. You may not vote on this poll

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  #1  
Old 11-18-2009, 11:20 PM
Soala Soala is offline
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Job Specialities.


The current plans of it !


First steps:
You will be able to choose one of the following 3 primary jobs.
All those jobs will help players to craft a category of item or consumable and specialize in it.

The knowledge of any job is contained in a scroll you will have to buy and learn. Scrolls can be easily recognized by their own colors.

Name:  mud_scroll_collecter.png
Views: 214
Size:  1.4 KBCollecter: A collecter simply collects everything that he can find outside.
From flowers to different items you can eat or use. (Exemple: Mushrooms, bomy heart, ...)

---> 2nd job choices: Alchemist or Tailor.
Alchemist: specialized in potions making, enchanting/disenchanting
Tailor: specialized in clothes making and equipments (boots/belt/gloves)

Name:  mud_scroll_miner.png
Views: 228
Size:  1.4 KBMiner: A miner's task is to collect rocks, gems and items like iron and coal.

---> 2nd job choices: Jeweler or Blacksmith
Jeweler: specialized in jewels and equipments making. Can craft rings and necklaces.
Blacksmith: specialized in weaponsmith and armorsmith.

Name:  mud_scroll_lumberjack.png
Views: 227
Size:  1.4 KBLumberjack: A lumberjack's main task is to cut wood.

---> 2nd job choices: Carpenter or Woodman.
Carpenter: Mostly specialized in wooden items making, wood refining and repairing
Woodman: Very experienced in wood cutting. Can cut any type of wood.


How do these jobs work ?:

Any job will be able, at a high level probably, to help the others.
Exemple: a carpenter may need help from a woodman for high level wood types supply.


Additional informations:
Some new places will probably have to be made.
For exemple, a shop for lumberjacks could be opened to sell various types of tree seeds.

The content:
Several items, armors, icons and such will have to be made. I'll make sure to care the maximum about it and will spend most of my time on them all.


PLEASE: Do not make any suggestions here. You may agree with this plan or tell what is wrong, but don't go too DEEP in explainations.
If this project is approved as it is right now, suggestions for items and such will need to be done in the 2nd thread I will made (yes, a thread containing all the suggestions.)
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  #2  
Old 11-18-2009, 11:31 PM
seanthien seanthien is offline
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Respect that you're trying hard at something, but I'd really rather see something that gk can possibily release soon and not totally screw up the game. I think this idea is a long ways down the road.
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  #3  
Old 11-18-2009, 11:37 PM
Soala Soala is offline
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This would be easy to setup, but hard to relate to current skills. It's quite a big project that manages the knowledge of GK I earned during the years. I may not know everything, but from what I know, those are my perspectives of change.
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  #4  
Old 11-19-2009, 03:01 PM
MajinDragon MajinDragon is offline
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I welcome any well thought out change from the current 'I can do anything' aspect of GK.
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  #5  
Old 11-19-2009, 10:44 PM
Draenin Draenin is offline
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Yes, please wow us with fancy pictures and then present ideas with no substance.

Everything is too limited, and the only skill that would be picked is mining, since people still rely on diamonds. Your ideas are not going to improve the economy, combat, or otherwise, and you don't seem to have the slightest conception of just how open-ended GK's system is in the first place.

Are you seriously proposing a furniture-making profession? Do you honestly think that's going to be a big catch? Get real. Nobody's getting to level 107 making chairs.

Skills are tied to experience categories.

Look at them before you structure your systems, because you're leaving huge holes all over the place where experience is not being routed to several of those categories.
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  #6  
Old 11-19-2009, 11:54 PM
seanthien seanthien is offline
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Quote:
Originally Posted by Draenin View Post
Yes, please wow us with fancy pictures and then present ideas with no substance.

Everything is too limited, and the only skill that would be picked is mining, since people still rely on diamonds. Your ideas are not going to improve the economy, combat, or otherwise, and you don't seem to have the slightest conception of just how open-ended GK's system is in the first place.

Are you seriously proposing a furniture-making profession? Do you honestly think that's going to be a big catch? Get real. Nobody's getting to level 107 making chairs.

Skills are tied to experience categories.

Look at them before you structure your systems, because you're leaving huge holes all over the place where experience is not being routed to several of those categories.
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Originally Posted by alexandralove View Post
The content:
Several items, armors, icons and such will have to be made. I'll make sure to care the maximum about it and will spend most of my time on them all.
Obviously other things would have to be added to balance each skill out. Even without those items, I'd do it just for the hell of it, I'm sure a few others might too. Chaos was "baking brownies" the other day, why I asked, "Bored.".
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  #7  
Old 11-20-2009, 10:45 AM
Soala Soala is offline
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Quote:
Originally Posted by Draenin View Post
Are you seriously proposing a furniture-making profession? Do you honestly think that's going to be a big catch? Get real. Nobody's getting to level 107 making chairs.
Furniture making could be part of the job, yes. Why would it be a problem ? GK is supposed to have some RP. If you're not interested in furniture making yourself, just stick with miner.

And who ever said the jobs would have each 107 levels ?
Anyway, it's just a part of the plan, I'm trying to think about basic things, then players need to come here on these forums and tell me about what they want, and how they see jobs coming on GK.
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  #8  
Old 11-20-2009, 04:40 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by alexandralove View Post
then players need to come here on these forums and tell me about what they want.
Honestly, this is all in my opinion.. but I feel as though GK is lacking content. (Not sure if anyone else feels the same) But when I log on once in a while, I see maybe one town then VAST amounts of land with stupid little baddies. It's not really fun to be running around in the middle of nowhere. Maybe if their was a concept to ALL that land being there.

I would suggest:
-Close together Towns
or
-Bigger Towns
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Last edited by Imperialistic; 11-21-2009 at 09:56 AM..
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  #9  
Old 11-20-2009, 05:09 PM
Hells Angel Hells Angel is offline
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What about farmers?
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  #10  
Old 11-20-2009, 07:07 PM
Gothika Gothika is offline
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I would suggest:
-More Towns
or
-Bigger Towns
Why? there a plenty of towns that don't even get used enough as it is.
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  #11  
Old 11-20-2009, 07:21 PM
Crimson2005 Crimson2005 is offline
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Quote:
Originally Posted by Gothika View Post
Why? there a plenty of towns that don't even get used enough as it is.
I wouldn't even call them towns. It's like 3 houses on each corner of the map. Not towns in my opinion but I don't know what they should be called.
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  #12  
Old 11-20-2009, 11:53 PM
seanthien seanthien is offline
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Whether or not they're called towns I don't think really matters. Most of the houses serve no purpose.
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Last edited by seanthien; 11-20-2009 at 11:54 PM.. Reason: Badly worded.
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  #13  
Old 11-21-2009, 09:55 AM
Imperialistic Imperialistic is offline
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Why? there a plenty of towns that don't even get used enough as it is.
Please read my post again.. Did I say add MORE towns or BIGGER towns?
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Old 11-21-2009, 02:37 PM
Gothika Gothika is offline
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Please read my post again.. Did I say add MORE towns or BIGGER towns?
My "Why" was aimed to both of your suggestions. There is no point adding more towns because the current ones are not used to their full potential. And there is less reason to make "bigger" towns because they will just be un-used like the towns we have at the moment.
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Old 11-22-2009, 03:06 AM
seanthien seanthien is offline
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Quote:
Originally Posted by Imperialistic View Post
Please read my post again.. Did I say add MORE towns or BIGGER towns?
I'm pretty sure you did say "more" towns since Naith quoted you, and you changed it a minute after you posted this. o.O
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There is no point adding more towns because the current ones are not used to their full potential. And there is less reason to make "bigger" towns because they will just be un-used like the towns we have at the moment.
I don't see a purpose in bigger towns either. Plently of other things to spice up before making a town more advanced and pretty.
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