Ok now thta hats have been added people are making helmets and masks, but I think we need something like hats but armor,
doesnt nescessarily have to actually help defend you but it would look cool. SO finally peeps with certain heads that want that sheathe on their back with the shoulderpiece could have it,
people could wear baddy armor and all different types of armor.
now I know peeps can make an armor body but that sucks becuase you can only have certain colors etc,
if people could make armor that worked like hats it would be much cooler graphically, maybe even physically.
If it cost alot of money from the shop then I guess it could have some added features,
maybe if you get hit on the sized from the bow it blocks it,
or if you get hit head on with a sword it blocks it a few time sbefore it hurts.
I think htis would be realistic ocnsidering you cant block sword attacks with your shield, and usually in sword fihgts like that people dont get hit in the chest and die becuase they block with their own sword/shield/armor
and really its the hits on the sides and back that kill them,
so the armor should be able to take a certain amount of hits before you get hurt, but like if you get hit....
but dont get hit again for a certain amount of time then lets say it was 2 hits before it hurt,
if someone hit you once,
and then 5 minutes later no one had hit you again,
then the two hits would have to start over again,
maybe armor wont be sold but has to be forged and sold by players or somehtin,
and there oculd be different skins and such,
I think this would be a good idea for kingdomlands if anything,
becuase it will get too out of control for non-RP perposes,
with everyone wearing armor and running around thinking their invincible, will just end up being another newbie tactic,
put on armor tun up and hit someone, doesnt hurt you when htey hit you once, run and hide in water, it will only be good for RP purposes for kingdomlands,
where you rhaving big RP battles and people arent gonna run and pause after hitting you and when you hit them back once it doesnt hurt them.
Also for kingdoms we need flags,
maybe work like the torch like you walk and hold it but duh its a flag, and it waves but only certain peeps can have it,
like not everyone in hte kingdom cus then everyone will run aorund with a flag and it will lagy and unrelaistic,
but only certain people in the guild designated as flag bearers will get it. And for kingdomlands I think a neat little npcw would be a stats one. The first tme you enter yo get to choose stats.
You have a certain amount of points to alot to,
strength, health, defense, and courage
Strength is obvious,
its how powerful you can do something,
so if you are very strong a certain weapon will have plus power becuase of hoe hard you swing it, health is how much leath you have, its how much damage you can sustain before dying, defense is how good you are at blocking hits. Depending on how good you are the NPC will decide whether or not a hit you recieved actually hurt you or if it was blocked.
Now I dont know if this is a good one but courage,
like if you are very cowardly if their is a big battle and lotsa people die, the NPC mihgt make you freeze in your tracks,
or it may even make you run away. It decides all this with percentages of a chance that you will run away, block, freeze etc...
I think this would be very cool,
but ofcourse in kingdomlands we would need health not depending on quests etc but on the health we chose. And were gonna need alot becuase like i said if you could have strength, all weapons would have a mnimum damage dealed,
but depending on how strong you are it would have = damage,
I know peeps would die quicker but its more realistic where you are able to be dead from 3 or 4 blows,
rather then like 10. Now I know peeps are gonna say then why dont we make the max. hearts three. The reason is since all weapons deal a minimum damage of .5 a heart,
we might wanna make a very weak weapon,
and if you max hearts was 3 then the weakest weapon would take away a major part of your health.
So with alot of health we are able to make very strong and very weak weapons. Hope everyone lieks my ideas
