Quote:
Originally Posted by Schetti
It's may a good idea to do it Majin's way, but we could create new monsters too, strong, good exp giving monsters, but a low chance to get into that instance.
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My idea concentrates on not glamorising the bell dungeons with fancy new effects, islands etc. New monsters are okay, but it'd be a problem if each dungeon gave good exp, since there are 10 bells, therefore 10 bell dungeons. Daily exp would be seemingly too great, unless. Okay here's idea #2:
Scratch the idea to have the 10 bell dungeons as a sort of daily routine series of instances which amount to good daily exp. That'd b too easy for the dev's anyway. But rising islands seems ridiculous imo.
So, here we go: Striking a bell at anytime in a party won't do anything. Scripted as a random event that must occur 8x a day, so on a random hour, but usually every 3 hours, and if ones verbose level (the further the bells are...) is great enough to hear the bells chime by themselves (or a wierd force, whatever bs people cook up), an instance at that specific bell will open for the first 5+ member party to enter. Like my previous suggestion, the instance will be stage themed, but unlike my first suggestion, and due to the limited amount of times one will have the chance to enter these instances daily, the difficulty level and potential exp yields from each instance will be greater. Not as great as crypt, because one can still visit the Bell Dungeons 8x in a day if they camp it with a party everytime. If someone does, then their daily exp from the dungeon will amount to more than crypt, i think running the Bells 3x should give you exp equalling or very much around that of crypt, to avoid people levelling too fast as 3x may take 9 hours +/-
This suggestion is also noob friendly if you consider that there are progressive stages, elite members may get the full exp by completing the dungeon, but younger players can still complete each stage and yield good exp. Rewards such as new items and loot (from new monsters, chests and for completing stages) would be an aswsome attraction. I feel a big problem is not being able to aquire valuable items and getting good rewards for just doing stuff daily, tell a noob he needs 15000 diamonds to get a girlde of fighting and they'll probably quit.
Feedback plz.