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View Poll Results: Do you like the idea?
Yes 2 22.22%
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  #1  
Old 08-21-2009, 03:21 PM
Schetti Schetti is offline
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New dungeon idea

We all know the bells in the towns. What are they used for? Noise? How less...
I've got an idea. How about a new dungeon? 10 players need to create a party. Every member in the party needs to go to a bell.
Some1 gives a commando and the party got 5 seconds to ring(slash) every bell. After they've done that, a small island with a dungeon will rise up in the sea. It's only reachable with a ship.
Look at the picture, the yellow circles are the villages with the bells, the red circle is the little island.
[img=http://img504.imageshack.us/img504/1051/gkdungeonspot.th.jpg]
The island will dissapear after a ammount of time, and only the party members will be able to enter.
What do you think about the idea?
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  #2  
Old 08-21-2009, 03:38 PM
Soala Soala is offline
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10 players needed in a party? That's a bit less than half of the playercount lol
Not a bad idea, but tell me how you'd spawn that island... It's possible, but would require quite a big ammount of work.
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  #3  
Old 08-21-2009, 03:41 PM
Gothika Gothika is offline
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Do you have any idea how long that would take to develop?
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Old 08-21-2009, 04:22 PM
MajinDragon MajinDragon is offline
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Better idea. Use the bells for dungeons, but instead, have them require 3+ people in a party to ring them and once they are, party members are warped into an instance which has progressive stages with a maximum stage also. Imagine 7 stages, starting of pretty weak, probably at level 2 map difficulty and the final stage would be Brutals + Alot of magic which should be difficult for any adventurer. A player may only use each bell once a day, and each bell would have basically the same trials. Scripting whole islands to appear would be ridiculously long and also, i could forsee alot of bugs.

This would work out best because they'd offer a source of free daily levelling, ecourage partying, balance the state of the economy, make gk easier to play (newer players often feel lost in terms of levelling, prices are too steep and methods to little). Also, it wouldn't be that hard to script as we already have an instance dungeon - Crypt. This just seems like the best method.

However, i'm not sure about the progression of the stages, because it is free, and there are many bells, perhaps the optimum difficulty or higher difficulties would just include lords and a few magic monsters. I can imagine a difficult finale would be to fight 'Enraged Glok Lord' Who casts it's poison more frequently and damages alot more and is also helped out by Evil Dievils. Not much on the exp end, but imagine a party of three doing this every day for free at each bell point? That's alot of free exp and doesn't damage the economy because it'd be seen as midlvl-levelling. Brutals and new, higher level dungeons would still be the must for higher level levelling.
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Old 08-21-2009, 05:10 PM
Soala Soala is offline
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Quote:
Originally Posted by MajinDragon View Post
Better idea. Use the bells for dungeons, but instead, have them require 3+ people in a party to ring them and once they are, party members are warped into an instance which has progressive stages with a maximum stage also. Imagine 7 stages, starting of pretty weak, probably at level 2 map difficulty and the final stage would be Brutals + Alot of magic which should be difficult for any adventurer. A player may only use each bell once a day, and each bell would have basically the same trials. Scripting whole islands to appear would be ridiculously long and also, i could forsee alot of bugs.

This would work out best because they'd offer a source of free daily levelling, ecourage partying, balance the state of the economy, make gk easier to play (newer players often feel lost in terms of levelling, prices are too steep and methods to little). Also, it wouldn't be that hard to script as we already have an instance dungeon - Crypt. This just seems like the best method.

However, i'm not sure about the progression of the stages, because it is free, and there are many bells, perhaps the optimum difficulty or higher difficulties would just include lords and a few magic monsters. I can imagine a difficult finale would be to fight 'Enraged Glok Lord' Who casts it's poison more frequently and damages alot more and is also helped out by Evil Dievils. Not much on the exp end, but imagine a party of three doing this every day for free at each bell point? That's alot of free exp and doesn't damage the economy because it'd be seen as midlvl-levelling. Brutals and new, higher level dungeons would still be the must for higher level levelling.
THIS would work out best, but yet I don't want to fight an always better same monster.
Think about it, we could use my drake once I'm done
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  #6  
Old 08-21-2009, 05:13 PM
CABAL49 CABAL49 is offline
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It isn't like the dungeons have to be pretty. We have plenty of unused dungeon levels. For once I agree with Majin.
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  #7  
Old 08-21-2009, 09:05 PM
MajinDragon MajinDragon is offline
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THIS would work out best, but yet I don't want to fight an always better same monster.
Think about it, we could use my drake once I'm done
Well if my suggestion were to be used, the dungeons would be free and act as a daily routine for players. Take into consideration there are 10 bells, that'd be 10 free instances a day. Exp wise, i don't think they should give too much considering that there are 10 and using a fairly basic part of the game, and i'm sure the instances would be low-spec anyhow. So your drake, i think, deserves a better setting than the Bell dungeons (i feel this has a good ring to it )

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It isn't like the dungeons have to be pretty. We have plenty of unused dungeon levels. For once I agree with Majin.
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Old 08-22-2009, 03:06 PM
Soala Soala is offline
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10 bells, 10 instances a day... I hope it will be worth it, I mean not that much exp per instance, but decent exp still, or else it will get boring...
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  #9  
Old 08-22-2009, 03:36 PM
Jcs1919 Jcs1919 is offline
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Quote:
Originally Posted by Schetti View Post
We all know the bells in the towns. What are they used for? Noise? How less...
I've got an idea. How about a new dungeon? 10 players need to create a party. Every member in the party needs to go to a bell.
Some1 gives a commando and the party got 5 seconds to ring(slash) every bell. After they've done that, a small island with a dungeon will rise up in the sea. It's only reachable with a ship.
Look at the picture, the yellow circles are the villages with the bells, the red circle is the little island.
[img=http://img504.imageshack.us/img504/1051/gkdungeonspot.th.jpg]
The island will dissapear after a ammount of time, and only the party members will be able to enter.
What do you think about the idea?
10 players is too much, half of the server
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  #10  
Old 08-22-2009, 04:05 PM
Schetti Schetti is offline
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Quote:
Originally Posted by Jcs1919 View Post
10 players is too much, half of the server
I've allrdy read that
Quote:
Originally Posted by alexandralove View Post
10 players needed in a party? That's a bit less than half of the playercount lol


It's may a good idea to do it Majin's way, but we could create new monsters too, strong, good exp giving monsters, but a low chance to get into that instance.
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  #11  
Old 08-22-2009, 04:06 PM
Jcs1919 Jcs1919 is offline
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Quote:
Originally Posted by Schetti View Post
I've allrdy read that
haha yes sorry i didn't see
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  #12  
Old 08-23-2009, 03:01 AM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Schetti View Post
It's may a good idea to do it Majin's way, but we could create new monsters too, strong, good exp giving monsters, but a low chance to get into that instance.
My idea concentrates on not glamorising the bell dungeons with fancy new effects, islands etc. New monsters are okay, but it'd be a problem if each dungeon gave good exp, since there are 10 bells, therefore 10 bell dungeons. Daily exp would be seemingly too great, unless. Okay here's idea #2:

Scratch the idea to have the 10 bell dungeons as a sort of daily routine series of instances which amount to good daily exp. That'd b too easy for the dev's anyway. But rising islands seems ridiculous imo.

So, here we go: Striking a bell at anytime in a party won't do anything. Scripted as a random event that must occur 8x a day, so on a random hour, but usually every 3 hours, and if ones verbose level (the further the bells are...) is great enough to hear the bells chime by themselves (or a wierd force, whatever bs people cook up), an instance at that specific bell will open for the first 5+ member party to enter. Like my previous suggestion, the instance will be stage themed, but unlike my first suggestion, and due to the limited amount of times one will have the chance to enter these instances daily, the difficulty level and potential exp yields from each instance will be greater. Not as great as crypt, because one can still visit the Bell Dungeons 8x in a day if they camp it with a party everytime. If someone does, then their daily exp from the dungeon will amount to more than crypt, i think running the Bells 3x should give you exp equalling or very much around that of crypt, to avoid people levelling too fast as 3x may take 9 hours +/-
This suggestion is also noob friendly if you consider that there are progressive stages, elite members may get the full exp by completing the dungeon, but younger players can still complete each stage and yield good exp. Rewards such as new items and loot (from new monsters, chests and for completing stages) would be an aswsome attraction. I feel a big problem is not being able to aquire valuable items and getting good rewards for just doing stuff daily, tell a noob he needs 15000 diamonds to get a girlde of fighting and they'll probably quit.

Feedback plz.
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