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View Poll Results: Keep the kingdom dungeons?
Yes - Keep them 9 31.03%
No - They are useless remove them 18 62.07%
Other - Post below 2 6.90%
Voters: 29. You may not vote on this poll

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  #1  
Old 07-05-2009, 05:23 PM
Craigus Craigus is offline
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Useless Dungeons

I would very much like to see the sub-kingdom dungeons removed and a direct warp from the main dungeon steps to the kingdom islands dungeon entrance put in place.

The kingdoms private dungeons are completely useless in all ways and have never served a purpose and i also doubt there are any plans for them to, hardly anybody ever uses them as even if you know your way they take a long time to cross.
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  #2  
Old 07-05-2009, 05:56 PM
Nature2 Nature2 is offline
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I suggest to keep them for roleplaying btw the kingdoms.
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  #3  
Old 07-05-2009, 07:39 PM
Craigus Craigus is offline
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People who can warp shouldn't vote when was dungeons ever used for roleplaying?
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  #4  
Old 07-05-2009, 08:13 PM
kia345 kia345 is offline
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Just use your "section" of the main dungeon or your castle's low levels for RP dungeons, lose these stupid dungeons. The first thing I do upon entering them is unstick anyways.
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  #5  
Old 07-05-2009, 08:26 PM
BigBear3 BigBear3 is offline
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further u go in harder monsters better drops
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  #6  
Old 07-08-2009, 11:01 PM
Iscariot_p2p Iscariot_p2p is offline
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someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol
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  #7  
Old 07-09-2009, 03:33 PM
Darklux Darklux is offline
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Quote:
Originally Posted by Iscariot_p2p View Post
someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol
Dungeongen worked hard to generate all those special kingdom dungeons, praise him....

I cannot see any point in them except of a longer way on the kingdom islands. And seriously - RP REASONS? - there is enough room for that
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  #8  
Old 07-14-2009, 04:28 PM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Iscariot_p2p View Post
someone worked hard making those dungeons long ago. Why not come up with an idea for improving them. Perhaps add locations for things in there like a meeting room or whatever for each kingdom somewhere down there or make a quest in there. I have been in a few kingdom events for CP that have involved the dungeon. I would hate to see them go. Mine aswell just improve upon them.

Maybe even just add rocks for mining lol
they will not add mining on kingdom islands. Stefan will not allow this. He said so many timse.

I think each kingdom dungeon should have there own quests in them. make a few quests for each dungeon and have some new monsters with more exp and harder to fight. Maybe add like a giant dragon ( a different one for each kingdom) at the end of each dungeon that gives you a special item used to make something cool. (very rare drop, not all the time).
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  #9  
Old 07-16-2009, 02:56 AM
BigBear3 BigBear3 is offline
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I can easily make a new one with Random Dungeon Generator Iscariot.
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  #10  
Old 07-16-2009, 06:23 PM
Darklux Darklux is offline
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Quote:
Originally Posted by ViperZakuto View Post
they will not add mining on kingdom islands. Stefan will not allow this. He said so many timse.

I think each kingdom dungeon should have there own quests in them. make a few quests for each dungeon and have some new monsters with more exp and harder to fight. Maybe add like a giant dragon ( a different one for each kingdom) at the end of each dungeon that gives you a special item used to make something cool. (very rare drop, not all the time).
How realistic is that regarding the current development speed of GK?
Not at all. Exactly

I think they should really be removed. Like it has already been said, if you want a new one: Just change the links (so that the old levels remain) or just generate new using dungeongen...
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  #11  
Old 07-16-2009, 07:13 PM
CABAL49 CABAL49 is offline
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We don't need two full levels of nothing.
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  #12  
Old 07-16-2009, 08:31 PM
Shadow_Deathstorm Shadow_Deathstorm is offline
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Originally Posted by CABAL49 View Post
We don't need two full levels of nothing.
So just put everything in one big level?
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