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  #1  
Old 01-25-2008, 08:32 AM
MasterNuke MasterNuke is offline
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No more.

After 10 years, Graal is no longer fun. The game has lost its edge.

Graal Kingdoms was ruined the moment the mudlib was used.
Zodiac is a grind-fest. If I wanted to grind on a game, I'd play some other game.
Zone isn't worth $50 a year. The game that Zone mimics is a ton better and is now completely free to play.
Graal2001 was the WORST when it came to grinding. It never got you anything more than some cosmetic items. All it had going for it was the community.
Graal: The Adventure is gone. The cheap knock-off they have going now just doesn't have the right feel.
Era was going great until a crap ton of guns that took way too much time to get came into the server.
Elven Lands, Sanstrata, and other servers that I can't remember the names of... very much like the original Graal, they were fun.

If you want Graal to have a good player count, Graal needs to become fun again. Grinding is not fun. Working is not fun. Being left in the dust because you can't dedicate 8 hours a day to being on Graal is not fun. Being left in the dust because someone is more skilled at the game is not fun. Knowing how to fix the entirety of Graal and being ignored because everyone is brainwashed by what the staff says is not fun.

Graal is not fun and I don't see any reason why I should stay. Goodbye. Sorry to all those I'm leaving behind.

Last edited by MasterNuke; 01-26-2008 at 05:55 AM.. Reason: "global staff" to "staff", thanks for pointing that out Houdini
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  #2  
Old 01-25-2008, 08:35 AM
Tigairius Tigairius is offline
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Good bye, Ed, it was fun playing GK with you.
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  #3  
Old 01-25-2008, 08:37 AM
Googi Googi is offline
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Quote:
Originally Posted by MasterNuke View Post
Knowing how to fix the entirety of Graal
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  #4  
Old 01-25-2008, 09:01 AM
Pimmeh Pimmeh is offline
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Quote:
Being left in the dust because someone is more skilled at the game is not fun.
Oh, life must suck for you...There are always people who will let you bite the dust XD

And dude, Please tell us how to fix graal? Enlighten me :P
Stop blaming Graal and just say that YOU lost interest.


Btw, Tig, post 666!!!
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  #5  
Old 01-25-2008, 12:01 PM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by MasterNuke View Post
everyone is brainwashed by what the global staff says
What?

Okay let's hear it.
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  #6  
Old 01-25-2008, 12:02 PM
Twinny Twinny is offline
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Quote:
Originally Posted by HoudiniMan View Post
What?

Okay let's hear it.
Argh! He's using subliminal messaging again! *runs*

Quote:
Originally Posted by MasterNuke View Post
Graal Kingdoms was ruined the moment the mudlib was used.
Exactly when didn't GK (g2k2) use the mudlib?

Last edited by Twinny; 01-25-2008 at 12:14 PM..
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  #7  
Old 01-25-2008, 01:31 PM
Crow Crow is offline
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Originally Posted by MasterNuke View Post
Era was going great until a crap ton of guns that took way too much time to get came into the server.
Going to fix this.

Goodbye Ed.
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  #8  
Old 01-25-2008, 02:04 PM
Horrified Horrified is offline
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If you know how to "fix" graal and make something that's fun, I don't see why you didn't just make a playerworld...
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  #9  
Old 01-25-2008, 02:45 PM
MysticX2X MysticX2X is offline
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Originally Posted by Horrified View Post
If you know how to "fix" graal and make something that's fun, I don't see why you didn't just make a playerworld...
Because that's just a waste of money with the possibility of it never going hosted/classic? Just a thought

Anyways cya later guy.
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  #10  
Old 01-25-2008, 04:17 PM
MasterNuke MasterNuke is offline
Ed
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Quote:
Originally Posted by Twinny View Post
Exactly when didn't GK (g2k2) use the mudlib?
In the very early stages, it didn't seem like they used it.

http://www.graalonline.com/community/gallery/473
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Quote:
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If you know how to "fix" graal and make something that's fun, I don't see why you didn't just make a playerworld...
I didn't like the terms and conditions.
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  #11  
Old 01-25-2008, 05:15 PM
cyan3 cyan3 is offline
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Bye Ed
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  #12  
Old 01-25-2008, 05:54 PM
Pimmeh Pimmeh is offline
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Ed, dont evade the question, HOW were you gonna "fix" graal?
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  #13  
Old 01-25-2008, 07:59 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by MasterNuke View Post
In the very early stages, it didn't seem like they used it.

http://www.graalonline.com/community/gallery/473
http://www.graalonline.com/community/gallery/475
http://www.graalonline.com/community/gallery/501



I didn't like the terms and conditions.
They didn't use the mudlib at the very early stages of 2k2, you're right.
It was implemented like a few months after GK was.
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  #14  
Old 01-25-2008, 08:29 PM
MasterNuke MasterNuke is offline
Ed
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Originally Posted by Pimmeh View Post
Ed, dont evade the question, HOW were you gonna "fix" graal?
I was not going to fix Graal. I said that I know how to fix Graal.

Graal needs to be fun again. It doesn't need to be a number based grind-fest. It doesn't need a complex job system. It doesn't need item collection methods that take hours. Graal needs to focus more on the fun factor aspect.

Take Graal Kingdoms for example. USDing only became a problem because it became more worthwhile to spend a few hours working IRL to get real money to buy items instead of grinding in the game for like 50 hours for in game currency for the same item. Scamming only became a problem because it was worth the reputation hit for that rare item. And FFS, stop sitting in the illusion of RPing. The staff don't put any effort into making new content because you guys sit there and burn up Gold time typing emotes to each other instead of pushing for more content. I can sit in a ****ing AIM chat room and RP just the same as I would in GK.

Zodiac is a great example of a grind-fest.
Era is a great example of long hours of item collection.

Graal is a game. If I'm spending more time working than playing in a game, why should I keep playing?
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  #15  
Old 01-25-2008, 08:29 PM
DustyPorViva DustyPorViva is offline
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Heh, I remember that, the double slot(S/D) equips.... fun!
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