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  #1  
Old 10-12-2007, 12:05 AM
Horrified Horrified is offline
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addtiledef problem

Anyone know why this doesn't load the tiles?

It's correct to my knowledge...but it won't load the tiles. I made sure they were in Graal/Levels/Tiles, and they were. But it won't load. Not really sure what to make of it.

NPC Code:
addtiledef relic_tileset1.png,#L,1;

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  #2  
Old 10-12-2007, 12:27 AM
cyan3 cyan3 is offline
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Try this.

PHP Code:
//#CLIENTSIDE
if (created) {
removetiledefs;
addtiledef relic_tileset1.png,#L,1;

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  #3  
Old 10-12-2007, 12:32 AM
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Quote:
Originally Posted by cyan3 View Post
Try this.

PHP Code:
//#CLIENTSIDE
if (created) {
removetiledefs;
addtiledef relic_tileset1.png,#L,1;

Doesn't seem to work either.

Perhaps someone else could try on there own editor to see if maybe it's just mine ****ing up?
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  #4  
Old 10-12-2007, 12:36 AM
cyan3 cyan3 is offline
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Quote:
Originally Posted by Horrified View Post
Doesn't seem to work either.

Perhaps someone else could try on there own editor to see if maybe it's just mine ****ing up?
I just used this and it load's Pisco2 with no problems.
PHP Code:
//#CLIENTSIDE
if (created) {
removetiledefs;
addtiledef picso2.png,,0;

I also used another tileset and it works fine also.

PHP Code:
//#CLIENTSIDE
if (created) {
removetiledefs;
addtiledef revolutions_tileset_new.png,,0;

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  #5  
Old 10-12-2007, 12:40 AM
Horrified Horrified is offline
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Quote:
Originally Posted by cyan3 View Post
I just used this and it load's Pisco2 with no problems.
PHP Code:
//#CLIENTSIDE
if (created) {
removetiledefs;
addtiledef picso2.png,,0;

I also used another tileset and it works fine also.

PHP Code:
//#CLIENTSIDE
if (created) {
removetiledefs;
addtiledef revolutions_tileset_new.png,,0;

those are type "0" though.

Might be a problem with type "1", so try the tileset I gave you (relic's)?
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  #6  
Old 10-12-2007, 12:43 AM
cyan3 cyan3 is offline
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Quote:
Originally Posted by Horrified View Post
those are type "0" though.

Might be a problem with type "1", so try the tileset I gave you (relic's)?
It works with no problems.
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  #7  
Old 10-12-2007, 12:44 AM
Horrified Horrified is offline
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Quote:
Originally Posted by cyan3 View Post
It works with no problems.
Hmm, definitely my client then...

I'll try re-downloading it and then try.
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  #8  
Old 10-12-2007, 12:45 AM
cyan3 cyan3 is offline
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Quote:
Originally Posted by Horrified View Post
Hmm, definitely my client then...

I'll try re-downloading it and then try.
I hope you get it working soon
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  #9  
Old 10-12-2007, 12:47 AM
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Quote:
Originally Posted by cyan3 View Post
I hope you get it working soon
Yeah, re-downloaded it. It's still not working.

Let me try a different computer, it may just be screwed.

Edit: It only didn't work on that computer for some odd reason.

Thank you very much for helping me though, cyan3.
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  #10  
Old 10-12-2007, 04:19 AM
Tigairius Tigairius is offline
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If the tileset is over 256KB (correct me if I'm wrong), you can't load it in editor. It also has to be an 8-bit png.
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  #11  
Old 10-12-2007, 11:53 AM
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Theres no limitation in the editor. Has to be 8bit, and you shouldnt leave the second parameter blank.
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  #12  
Old 10-12-2007, 02:59 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Crow View Post
Theres no limitation in the editor. -- and you shouldnt leave the second parameter blank.
Yes there is a limitation.

Leaving the second parameter blank doesn't really matter.
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  #13  
Old 10-12-2007, 06:17 PM
Angel_Light Angel_Light is offline
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leaving the 2nd parameter blank in GS1 doesn't matter actually talking compiling speed it's faster I believe. Also Tig I tested the limit cause I never heard of it. Seems to not apply to my editor I loaded a tiledef that was 312KB 8bits
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  #14  
Old 10-12-2007, 06:57 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Angel_Light View Post
312KB 8bits
It might be a larger limit then.
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  #15  
Old 10-12-2007, 08:42 PM
Angel_Light Angel_Light is offline
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Quote:
Originally Posted by Tigairius View Post
It might be a larger limit then.
more likely. :P
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