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  #1  
Old 02-10-2007, 07:33 PM
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Level editing guidelines

For making maps for Zone you need to do following:

- download the editor and level generator (on serverlist click on Start, select Install packages, then download the development package)
- generate a gmap using the level generator (this might not be very simple but any gmap fits, just needs correct level links)
- add the gmap name to the file loadgmaps.txt in your Graal folder (create the file if it doesn't exist)
- edit levels/tiledefs/tiledefsOffline.txt and copy everything from levels/tiledefs/tiledefsZone.txt, adding your new gmap name replacing one of the existing gmaps, e.g. to make a map using the alpha tileset (cut the .gmap from the name):

tileset_zone-blank.png,MYGMAP,1,0,0
tileset_zone-floor1.png,MYGMAP,4,1024,0
tileset_zone-wall1up.png,MYGMAP,4,1472,256
tileset_zone-wall1top.png,MYGMAP,4,1536,256
tileset_zone-wall2up.png,MYGMAP,4,1504,304
tileset_zone-earth_gray.png,MYGMAP,4,1024,32
zone_tiles1.png,MYGMAP,4,768,48
zone_tiles2_gray.png,MYGMAP,4,1664,256
zone_tiles3.png,MYGMAP,4,1504,352
zone_tiles4-tent.png,MYGMAP,4,1504,448
zone_tiles5-paths_gray.png,MYGMAP,4,768,128
zone_tiles6-sulfpits_gray.png,MYGMAP,4,1664,352
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Old 02-10-2007, 07:34 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by Stefan View Post
For making maps for Zone you need to do following:

- download the editor and level generator (on serverlist click on Start, select Install packages, then download the development package)
- generate a gmap using the level generator (this might not be very simple but any gmap fits, just needs correct level links)
- add the gmap name to the file loadgmaps.txt in your Graal folder (create the file if it doesn't exist)
- edit levels/tiledefs/tiledefsOffline.txt and copy everything from levels/tiledefs/tiledefsZone.txt, adding your new gmap name replacing one of the existing gmaps, e.g. to make a map using the alpha tileset (cut the .gmap from the name):

tileset_zone-blank.png,MYGMAP,1,0,0
tileset_zone-floor1.png,MYGMAP,4,1024,0
tileset_zone-wall1up.png,MYGMAP,4,1472,256
tileset_zone-wall1top.png,MYGMAP,4,1536,256
tileset_zone-wall2up.png,MYGMAP,4,1504,304
tileset_zone-earth_gray.png,MYGMAP,4,1024,32
zone_tiles1.png,MYGMAP,4,768,48
zone_tiles2_gray.png,MYGMAP,4,1664,256
zone_tiles3.png,MYGMAP,4,1504,352
zone_tiles4-tent.png,MYGMAP,4,1504,448
zone_tiles5-paths_gray.png,MYGMAP,4,768,128
zone_tiles6-sulfpits_gray.png,MYGMAP,4,1664,352
what does a correctly made zone_wars tile look like? The grass ones?? how do you know they are correct?
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Old 02-10-2007, 07:41 PM
Crow Crow is offline
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Quote:
Originally Posted by Stefan View Post
For making maps for Zone you need to do following:

- download the editor and level generator (on serverlist click on Start, select Install packages, then download the development package)
- generate a gmap using the level generator (this might not be very simple but any gmap fits, just needs correct level links)
- add the gmap name to the file loadgmaps.txt in your Graal folder (create the file if it doesn't exist)
- edit levels/tiledefs/tiledefsOffline.txt and copy everything from levels/tiledefs/tiledefsZone.txt, adding your new gmap name replacing one of the existing gmaps, e.g. to make a map using the alpha tileset (cut the .gmap from the name):

tileset_zone-blank.png,MYGMAP,1,0,0
tileset_zone-floor1.png,MYGMAP,4,1024,0
tileset_zone-wall1up.png,MYGMAP,4,1472,256
tileset_zone-wall1top.png,MYGMAP,4,1536,256
tileset_zone-wall2up.png,MYGMAP,4,1504,304
tileset_zone-earth_gray.png,MYGMAP,4,1024,32
zone_tiles1.png,MYGMAP,4,768,48
zone_tiles2_gray.png,MYGMAP,4,1664,256
zone_tiles3.png,MYGMAP,4,1504,352
zone_tiles4-tent.png,MYGMAP,4,1504,448
zone_tiles5-paths_gray.png,MYGMAP,4,768,128
zone_tiles6-sulfpits_gray.png,MYGMAP,4,1664,352
Why did you post this?O.o
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Old 02-10-2007, 08:04 PM
pooper200000 pooper200000 is offline
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Quote:
Originally Posted by Crow View Post
Why did you post this?O.o
I asked him a question on gk about it. I knew how to do it and he still hasn't answered it
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Old 02-10-2007, 08:29 PM
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I don't understand?
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Old 02-10-2007, 08:30 PM
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Quote:
Originally Posted by Stefan View Post
I don't understand?
Ok you have the little box of tiles. How many do you take to make it look like one long 4by whatever row. How is it not lined almost?? Then what does it look like. If you need more clarifacation I can try.
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Old 02-10-2007, 10:39 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by pooper200000 View Post
Ok you have the little box of tiles. How many do you take to make it look like one long 4by whatever row. How is it not lined almost?? Then what does it look like. If you need more clarifacation I can try.
???
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Old 02-10-2007, 10:40 PM
Tracker180 Tracker180 is offline
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i would like sumthing to be like a big field of a certain tileset and then to the right a box with pictures of all the different tiles and u just have to click it and then hit the space u want the tile then it would be really easy
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Old 02-11-2007, 02:29 AM
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Quote:
Originally Posted by Huwajux View Post
???
ok. GO to the right in zone tiles. you take all the stuff so you have a long box of grass that is not very tall. How do you correctly make that as a tile with which to make an entire map?

Quote:
Originally Posted by Tracker180 View Post
i would like sumthing to be like a big field of a certain tileset and then to the right a box with pictures of all the different tiles and u just have to click it and then hit the space u want the tile then it would be really easy
that would be great!
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Old 02-11-2007, 02:43 AM
Tracker180 Tracker180 is offline
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That's what i'm saying!
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Old 02-11-2007, 02:44 AM
Aachen Aachen is offline
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Here.

Notice how it's made. All GMAPs have to start with "GRMAP001;" followed by the Width of the GMAP (in levels), then the height. Following is "LEVELNAMES," then the names of all the levels, in the order that you want them to appear in the gmap. Meaning that The very first level you list (going left to right) will be the top-left corner level in the actual GMAP. The very last level you list will be the bottom-right level of the GMAP.

Also, make sure that you have the levels spelled correctly, or else you'll screw up the levels when you go to edit them after loading the gmap.

After all of your levels are listed, put "LEVELNAMESEND" to finish the gmap.

To load the gmap in the editor, you need to create an NPC with "load map mapname" in the script (this is using GS1, and I only bothered to learn very little of GS1, so don't bite my head off). Something like:
NPC Code:
// NPC made by Cor
if (playerenters) {
loadmap gmapname
}



NOTE: When specifying the gmap name, do not use the ".gmap" extension in the script, or it will not work.

The NPC should be placed in the first level of the GMAP the player would enter; or, you could place a similar NPC in every level of the gmap.
Attached Files
File Type: txt zone_arctic-race.txt (181 Bytes, 223 views)
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Wasser. (Mon Mar 05 01:35:43 2007):
Mass message:
OBSERVE THE PRO ANNNND UNIVERSAL WAY OF GETTING OUT OF A ARGUEMENT YOU'RE FAILING TO WIN, DONE BY A MIGHTY PERSON:


Spyder (Party Psychopathic Rydas) (Sun Mar 04 23:34:42 2007):
spar me
http://forums.graal2001.com/forums/s...ad.php?t=73206

Last edited by Aachen; 02-11-2007 at 03:58 AM..
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  #12  
Old 02-11-2007, 03:17 AM
pooper200000 pooper200000 is offline
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Originally Posted by Aachen View Post
Personally, I think making your own GMAP without the Level Editor is easier. I haven't made one in a while, but I know they work. As soon as Gmail stops being stupid, I'll post one of my old ones :[
ok. when you do can I jack it up to what I had in mind for a map idea? That would be very nice.
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Old 02-11-2007, 03:45 AM
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You use the level generator to generate the gmap and levels (nw), each level is 64x64 pixels so you need a 256x256 pixel bitmap for generating a 4x4 map. The image can be completely green color.
After generating it you open the levels with the level editor and put the right tiles. You can drag&drop the tiles and right-click on the level to fill it with the selected tiles (can be zone-grass or whatever) if they are all the same tiles, although I am not sure if the level generator makes "clean" levels with just one single tile. If there are problems then just do the normal way of filling it with tiles by right-click copying.
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Old 02-11-2007, 04:00 AM
Aachen Aachen is offline
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FYI, you should probably only use my method if you can't do what Stefan suggests.
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Wasser. (Mon Mar 05 01:35:43 2007):
Mass message:
OBSERVE THE PRO ANNNND UNIVERSAL WAY OF GETTING OUT OF A ARGUEMENT YOU'RE FAILING TO WIN, DONE BY A MIGHTY PERSON:


Spyder (Party Psychopathic Rydas) (Sun Mar 04 23:34:42 2007):
spar me
http://forums.graal2001.com/forums/s...ad.php?t=73206
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  #15  
Old 07-26-2007, 08:45 PM
blazeingonix blazeingonix is offline
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This is to do zone maps?
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