Quote:
Originally Posted by projectigi
hrm, is this only serverside?
or how do i use it right, i tried it clientside, used at the start of the onTimeout thing =/ onwall2() still recognizes players as walls
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Nice place for save to come in handy again
PHP Code:
function onPlayerEnters(){
if(noplayeronwall()) save[0] = 1; //True
else save[0] = 2; //False
}
//#CLIENTSIDE
//Run through your checks again and setTimer
function onTimeout(){
if(save[0] == 1) //do true statement here
else // do false statement here
}