I started a while ago but forgot about it after my exams, I'm back now to work on it.
Please keep discussion in this thread to a minimum, thanks.
It's making steady progress (The map), and should speed up when I get a reply back from Cor to help out. But before I do anything major to the map, is there anything you would want on the map that others do not. I.E. Larger inside areas, remote controlled turrets, forcing teamwork among players. 1 that I would like myself, is a height factor. You see, when on the top of the base1 bunker for example, all it is, is the same level ground but things around it giving a sense of height. I've made large watch towers where people can sniper from and through grenades. When throughing the grenades, depending on the height you are, the farther down the grenades will fall. Giving a
true sense of height.
The map will have jetpacks disabled, no vehicles, automated turrets which can be controlled and used from your base. Cameras to look through to see certain areas of the map quicker (Or just to watch people die, if your on the dropship). The crawl feature is put to good use, find out later
. There is a bit of tactics involved,
shooting will go through base doors. Getting into the opponents base is extremely hard work, unless you pull together with teammates, because of automated turrets, only 2 entrances, cameras to see if there are incoming enemies. Also, a large radar that covers the whole map will be placed in a room in the bases (Hasn't been discussed yet). When entering the enemy HQ, if someone beats you to the flag, do not worry. As you can shoot down the enemy's hardware, turrets controls etc. But there will be a new support class that can repair them.
More info soon. So please make suggestions and you will be notified if they are accepted (It will be edited into this post).