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  #1  
Old 06-05-2005, 02:20 AM
Gambet Gambet is offline
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Different enable features

I think it would be useful if NPC nicknames and player nicknames could be hidden/shown seperately, using different enable effects (I.E enable features).


When I use something as such:

NPC Code:

//#CLIENTSIDE
if (playerchats) {
if (strequals(#c,/nonicks)) {
setplayerprop #c,;
enablefeatures allfeatures-(0x200);
}



When I say /nonicks, not only do the player nicks dissapear, but so do the NPC nicks. This can be rather annoying when trying to differentiate an NPC character from a player, and can be annoying while doing quests which require visiting these NPC characters.

Why walk around with disabled nicks? Well, nicknames cause major lag. The difference between walking through a level with 50 people, showing nicknames, to walking through a level with 50 people, and not showing nicknames is huge, lag wise. Most of the time while on client on NP, I disable nicknames via the script as shown above, but the down side is that NPC characters nicks also dissapear.

Would be nice if you could enable/disable them seperately.

Last edited by Gambet; 06-05-2005 at 02:41 AM..
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  #2  
Old 06-05-2005, 02:29 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by Gambet
Also, on a server where nicknames and/or accountnames show when you bring the mouse cursor over a person, if you bring it over an NPC character, then instead of showing nothing, instead it shows a symbol (looks like a star)
Well, that's just a result of bad scripting.
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  #3  
Old 06-05-2005, 02:32 AM
Gambet Gambet is offline
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Quote:
Originally Posted by Kaimetsu
Well, that's just a result of bad scripting.

Forgot what server I saw it on. I think it's like that on NP also, not sure, I've never looked into it.


EDIT: Ah, it was on NP. Anyways, I corrected the error (the mouse over NPC character = shows star)

Last edited by Gambet; 06-05-2005 at 02:42 AM..
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  #4  
Old 06-05-2005, 11:23 PM
Malinko Malinko is offline
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I guess you could always script the display of account names/nicknames only when it's a real player ID.
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  #5  
Old 06-06-2005, 12:15 AM
KuJi KuJi is offline
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First pic is a Colt M1911

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  #6  
Old 06-06-2005, 01:26 AM
Rick Rick is offline
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I suggested the same thing, but he put it off.

Anyway, this can easily be done by rescripting the nickname display.
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  #7  
Old 06-06-2005, 02:06 AM
Gambet Gambet is offline
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A lot of the things suggested can be bypassed by rescripting a system, but different enable effects for players and NPC characters would be much easier :/
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  #8  
Old 06-06-2005, 09:26 AM
xAndrewx xAndrewx is offline
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Use a mouseover command to show peoples nickname. I think that would be better.
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  #9  
Old 06-06-2005, 02:27 PM
Gambet Gambet is offline
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Quote:
Originally Posted by xAndrewx
Use a mouseover command to show peoples nickname. I think that would be better.

Maloria already has a system as such.
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  #10  
Old 06-06-2005, 11:51 PM
RecycleBin RecycleBin is offline
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Quote:
Originally Posted by Gambet
Maloria already has a system as such.
...and it is annoying as hell.
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  #11  
Old 06-07-2005, 02:24 PM
xAndrewx xAndrewx is offline
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Quote:
Originally Posted by RecycleBin
...and it is annoying as hell.
Why is it annoying?
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