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  #1  
Old 05-17-2005, 07:01 AM
HoudiniMan HoudiniMan is offline
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No more jail: Graal's Reform

Today I witnessed first hand an extremely foul player on Graal. This player was reported to staff and was put in jail. The player then proceeded to mass message his profanity, arguing with staff's judgement.

I sat there contemplating why this didn't seem to happen on other online games, be they MMORPG, FPS, or even Poker. Then it hit me: These games don't jail you. They ban you right away if you act up.

Take for example a common FPS game "Counterstrike: Source". In this game a server admin can ban your "account" for a given ammount of time or permanently.

So I propose we stop putting up with players who want to act up. Change the RC to include timed bans that automatically run out and use these in place of jails on servers. This will eliminate the age old contest of trying to devise "unhackable jails" and disallowing PMs from certain levels.

If a player can't connect to the server, they can't cause trouble. I would propose if a player is swearing excessively and won't stop when asked, simply ban them from the server for a couple hours. It becomes necessary to have timed bans because naturally people will lose track of release times or may be offline. Also, it should be displayed to the client in the ban information the time remaining until they are unbanned, or if the ban is permanent.

I think this would steeply reverse Graal's downhill slide into profanity and unrestrained insults. You get banned you're going to think twice the next time.

"Jails" are for RPing. Ban is for punishment.
I for one think it's time to stop putting up with it.
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  #2  
Old 05-17-2005, 07:18 AM
Inspiration Inspiration is offline
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Normally I will ban someone for their jail time if they begin to act up there.
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  #3  
Old 05-17-2005, 07:39 AM
Matman58 Matman58 is offline
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Quote:
Originally Posted by HoudiniMan
Today I witnessed first hand an extremely foul player on Graal. This player was reported to staff and was put in jail. The player then proceeded to mass message his profanity, arguing with staff's judgement.

I sat there contemplating why this didn't seem to happen on other online games, be they MMORPG, FPS, or even Poker. Then it hit me: These games don't jail you. They ban you right away if you act up.

Take for example a common FPS game "Counterstrike: Source". In this game a server admin can ban your "account" for a given ammount of time or permanently.

So I propose we stop putting up with players who want to act up. Change the RC to include timed bans that automatically run out and use these in place of jails on servers. This will eliminate the age old contest of trying to devise "unhackable jails" and disallowing PMs from certain levels.

If a player can't connect to the server, they can't cause trouble. I would propose if a player is swearing excessively and won't stop when asked, simply ban them from the server for a couple hours. It becomes necessary to have timed bans because naturally people will lose track of release times or may be offline. Also, it should be displayed to the client in the ban information the time remaining until they are unbanned, or if the ban is permanent.

I think this would steeply reverse Graal's downhill slide into profanity and unrestrained insults. You get banned you're going to think twice the next time.

"Jails" are for RPing. Ban is for punishment.
I for one think it's time to stop putting up with it.
I agree with everything you are saying...REFORM!!!
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  #4  
Old 05-17-2005, 08:34 AM
PrinceDark PrinceDark is offline
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I was thinking of this a while back too. I was thinking that there should be a ban time that can be set for disruptive players, but not something any staff member can set on their own. I figure there should be a list of options such as 3 days, 7 days, 1 month. Remove server managers abilities to permanent ban or ip ban. And have this data forwarded somewhere so globals can review bans for accounts that are continuously being in trouble on a server.
I thought about this idea not because of bad players, but because of abusive staff.
This is something that should be developed a little better and be more organized though. I'm all in favor of getting rid of the current system too.
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  #5  
Old 05-17-2005, 09:33 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by PrinceDark
I was thinking of this a while back too. I was thinking that there should be a ban time that can be set for disruptive players, but not something any staff member can set on their own. I figure there should be a list of options such as 3 days, 7 days, 1 month. Remove server managers abilities to permanent ban or ip ban. And have this data forwarded somewhere so globals can review bans for accounts that are continuously being in trouble on a server.
I thought about this idea not because of bad players, but because of abusive staff.
This is something that should be developed a little better and be more organized though. I'm all in favor of getting rid of the current system too.
I disagree with the set options. I think people should be able to choose an appropriate time frame for the offense, even permanent if required.

However, it would be good for all ban information to be accessible by the globals, and also from the accounts list. I think managers should be able to run "background checks" of some sort on potential staff. That way we don't get a bunch of people hiring a content theif, or a trouble maker banned on most of the classic servers.

But that topic is for another thread another time.
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  #6  
Old 05-17-2005, 12:47 PM
vahn32 vahn32 is offline
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Yeah, ok Hitler.
What do you want to do next? Make them wear uniforms and stomp around?
See, the thing with games like Counter-Strike is that there are more than 1 server you can play the same game on, and it's not like each server has tons of people on them.
And with other MMOs, you rarely get reported in the first place. And if you do, you get a warning. It's rare that you can do something so serious on an MMO (other than botting) that will get you banned.
If making a simple jail system is too difficult for the server owner or administrators, then maybe they shouldn't be in power?
If you need to resort to time-banning every offense in order to keep "power" and "order" on your server, you're just going to create MORE problems, considering most Graal staff are immature children who don't know the difference between 3 days and 3 weeks.
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  #7  
Old 05-17-2005, 12:53 PM
zell12 zell12 is offline
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I agree. Also, check out my old thread about the timed banning feature I posted a few years back...
http://forums.graalonline.com/forums...ad.php?t=26745
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  #8  
Old 05-17-2005, 01:25 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by HoudiniMan
So I propose we stop putting up with players who want to act up.
Tried that, got fired; "too strict".
Quote:
Change the RC to include timed bans that automatically run out and use these in place of jails on servers. This will eliminate the age old contest of trying to devise "unhackable jails" and disallowing PMs from certain levels.
That would be nice.

Quote:
If a player can't connect to the server, they can't cause trouble. I would propose if a player is swearing excessively and won't stop when asked, simply ban them from the server for a couple hours. It becomes necessary to have timed bans because naturally people will lose track of release times or may be offline. Also, it should be displayed to the client in the ban information the time remaining until they are unbanned, or if the ban is permanent.
Yeap, then the admin wouldn't mind banning as much since (s)he wouldn't have to worry about remembering to unban said person.

Quote:
I think this would steeply reverse Graal's downhill slide into profanity and unrestrained insults. You get banned you're going to think twice the next time.
Doesn't seem to work like that, though. You get banned and you complain "Oh )': I was being a racist bigot and sexually harrassing another player, and Zero Hour banned me )':" So, when they get enough of these complaints the person being complained to will go "OH GOD MAKE IT STOP. *fire Zero Hour*"

Quote:
"Jails" are for RPing. Ban is for punishment.
I for one think it's time to stop putting up with it.
Yeap, pretty much. Although I find the pillory on GK works quite well since it's a timed punishment (which one must server out online-time) and while they're in it they can't move or talk.
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  #9  
Old 05-17-2005, 02:04 PM
maximus_asinus maximus_asinus is offline
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How can they mass from jail? I thought massing from jail is disabled.
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  #10  
Old 05-17-2005, 02:17 PM
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it is a script if the server dosent have it then they can mass from jail
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  #11  
Old 05-17-2005, 02:27 PM
Darlene159 Darlene159 is offline
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I would be all for a timed ban instead of jails
alot of the players just think it's cool to go to the jail level, it is nothing but a big joke...
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  #12  
Old 05-17-2005, 03:08 PM
Matt Matt is offline
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Quote:
Originally Posted by Darlene159
I would be all for a timed ban instead of jails
alot of the players just think it's cool to go to the jail level, it is nothing but a big joke...
Yea, it's not a punishment really, considering they can still log on, gain hours and beg staff to get out.
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  #13  
Old 05-17-2005, 03:28 PM
NeoJenova NeoJenova is offline
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Weel I know many players take pride in there number of visits to UNs jail, so in return we counter those long jail record holders with temp bans and sometimes if there record is to extreme we warn them that there next offense will result in there permenant ban, also if the record is to long it hurts there chances from becoming a staff member when the opportunity presents itself.
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  #14  
Old 05-17-2005, 03:48 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally Posted by NeoJenova
also if the record is to long it hurts there chances from becoming a staff member
It only hurts their chances?
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  #15  
Old 05-17-2005, 04:21 PM
Velox Cruentus Velox Cruentus is offline
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Depending on the offense... There has been a thing going around, Kaimetsu, called Second Chances. It's when you figure that the person learnt their 'lesson' and redeem from their past actions.

I could easily make an autodisconnect on login using /reset #a. But the only problem is that it resets them without a reason.

Something to add on to this: Having it so you have something like a global playerlist for bans. Basically, you can check the ban messages on other server (but not edit them) on files they did on a particular person. This would give more credibility to other servers who suspect a person from hacking, persay. Perhaps even merging IP Bans in the Ban list.

Something that would be useful would be searching the accounts list for banned account, and depending on the playerworlds, (such as: era), you can know who's banned on any server. It would archive all bans so that everyone with ban rights could work around hackings a lot easier.
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