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  #1  
Old 08-02-2008, 12:36 AM
Loriel Loriel is offline
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Request for icons

Hello, Graalians,

#gscript is currently working on an alternative multi-platform non-proprietary Graal Level Editor that currently works on Windows and Linux (and possibly OS X, pending an OS X user actually knowing C++).

The toolbar could use some awesome icons (around 24x24 or in vector graphic format), for creating links, creating npcs, the link list, the npcs list and the signs list, also the tileset lists where the currently active addtiledef[2]s are displayed.
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  #2  
Old 08-02-2008, 12:41 AM
Crono Crono is offline
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Can you adjust the size of the tileset shown? (the width that is)
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Old 08-02-2008, 12:43 AM
Fry Fry is offline
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Can you adjust the size of the tileset shown? (the width that is)
Yes they're two adjustable panes.
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  #4  
Old 08-02-2008, 12:44 AM
Loriel Loriel is offline
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Yeah but the icons are not going to need to scale with it
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Old 08-02-2008, 12:44 AM
Crono Crono is offline
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Yes they're two adjustable panes.
THANK

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Yeah but the icons are not going to need to scale with it
YOU

Like what I see guys, keep it up.
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Old 08-02-2008, 01:03 AM
Stephen Stephen is offline
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You should make a better description of what each icon should be, and maybe an example of the style you are interested in.
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Old 08-02-2008, 01:07 AM
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I was so sure this was going to be a thread to request icons.
Cause you know, mine could use some work..
...Yours looks nice...
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  #8  
Old 08-02-2008, 01:08 AM
Loriel Loriel is offline
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The style is that of the other icons in the screenshots. It's the gtk default icons, I think.

The Create Link button turns the current selection into a link. Like, the thing you walk on to get to another level or whatever. The Show Links button shows a window with a list of all links in the current level.

The Show Signs button shows a window with a list of all signs in the current level.

The Show NPCs button shows a window with a list of all npcs in the current level. The Create NPC button adds a new NPC with an empty script and image path.

The Show Tilesets button shows a window with a list of all the tilesets that are active in the current level as if by addtiledef or addtiledef2 or however that works.
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  #9  
Old 08-02-2008, 01:54 AM
Crono1508 Crono1508 is offline
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This new editor would be lovely if it had offline GS2 capability.
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  #10  
Old 08-02-2008, 01:56 AM
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This new editor would be lovely if it had offline GS2 capability.
That NPC editor seems to be using GS2.
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  #11  
Old 08-02-2008, 03:20 AM
Crono1508 Crono1508 is offline
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That NPC editor seems to be using GS2.
Nice then. This will be an excellent release.
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  #12  
Old 08-02-2008, 04:52 AM
cbk1994 cbk1994 is offline
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I seriously doubt that the editor will be able to run GS2 scripts; however, my guess is it has syntax highlighting, and indenting. I'm not working on this project at all, but I SERIOUSLY doubt they will implement GS2, or even GS1.
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  #13  
Old 08-02-2008, 05:49 AM
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How much is made for Mac OS X? I know very little C++, but I'd be willing to help however I could.
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  #14  
Old 08-02-2008, 07:19 AM
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Eh... I made some icons for Zero's, but they were small 16x16 pixelart stuff. Sorry, I can't do vector.

I don't see anything in the screenshots for layers...?

Oh, and kudos! I'll help you beta test or something!
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  #15  
Old 08-02-2008, 08:01 AM
warp2ukew warp2ukew is offline
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I'm not sure if this is even possible, but I'm so sick of having to add a new script everytime I use a different tileset. Is there anything you can put in this to eliminate that?
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