
02-19-2005, 11:26 PM
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Former Classic Staff
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Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
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Level Editor, Script Redundancy
I was just thinking about how much improvement the level editor could use. Besides the tile editor selection, I believe it would be nice to be able to assign static x & y values to NPCs. Some NPCs need to have a .5 added to their X coords to be just in the right space. The only way to do this without being redundant is to go into the .nw in word pad and change the X value manually. Otherwise you could do if (created) x = 20.5. Graal Editor doesn't allow you to move an NPC to anything but an integer so this would be good.
Another thing nice about being able to assign static coordinates is that you could also have floating coordinates and move the NPCs around in the editor without changing the static coordinates (really useful for NPCs that are sitting on top of other NPCs). Then there could be an option to set static coordinates of an npc to it's floating coordinates.
Another really great thing would be the ability to slide NPC indexes. Generally, when a level is finally online and you want to edit it with wordpad, it's nice to have scripts of a common type close to eachother. For example, lights. Lots of lights are really annoying. Being able to group them as you make the level would be just dandy!
Besides that, some features that would just be nice to have, outlining all NPCs in a level in inverse colors or solid colors, whichever works, and being able to see script indexes by default.
Okay, thank you, time to talk about GScript2 and setani. |
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