PHP Code:
//#CLIENTSIDE
if (actionleftmouse || weaponfired) {
putexplosion 1,mousex,mousey;
setplayerprop #c, Exploded #v(mousex) #v(mousy);
}
Using that you can see, mousex and mousey go by the mousey and mousex of the gmap, not the level, the explosion goes to the number, by level, goign on the gmap, the first level (very top left one) it works fine
walking right until the next level keep firing that weapon, as you see the mousex and mousey of the gmap is working, how ever the explosion loads the mousex and mousey of the level, not the gmap itself
Also, No matter if the gmap was a flat, or GK type gmap it doesnt matter, the Gk like map edits the z quality, it would just make the explosion go slighty ubove or below the actual mouse y