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I've been playing Graal on and off for the past four years now, and I must say that when G2K2 (Kingdoms) was released it made a vast improvement on the gaming experience. The only major thing I can see that would make it better is the addition of advanced/elite professions.
The idea is that once the player joins a basic profession (warrior, barbarian, thief, priest, alchemist, or sorcerer) and reach lvl 10 they will have the chance to seak out a trainer or guildhall for one of two profession branches. They would talk to a trainer/recruiter and would complete a quest for them. Upon completing the quest the player will then gain the rights of that profession (once a profession is taken up, the player shouldn't be able to change it.) At lvl 50 the player has a chance to take up another profession, then again at lvl 100.
Each basic profession would have a total of 6 branching professions (2 at lvl 10, 2 at lvl 50, and 2 at lvl 100) and the player would be able to mix and match these professions for a truely unique character.
As with the current professions the advanced/elite professions would have special skills and weapons/items available for their use.
Below are my ideas for how the professions could be branched:
Basic Profession: Warrior
Lvl 10 Profession: Swordsman, Squire
Lvl 50 Profession: Fencer, Knight
Lvl 100 Profession: Blademaster, Crusador
Basic Profession: Barbarian
Lvl 10 Profession: Fighter, Competitor
Lvl 50 Profession: Brawler, Combatant
Lvl 100 Profession: Mercenary, Gladiator
Basic Profession: Thief
Lvl 10 Profession: Street Fighter, Explorer
Lvl 50 Profession: Murderer, Scout
Lvl 100 Profession: Assasin, Ranger
Basic Profession: Priest
Lvl 10 Profession: Cleric, Follower
Lvl 50 Profession: Monk, Acolyte
Lvl 100 Profession: Bishop, Minister
Basic Profession: Alchemist
Lvl 10 Profession: Watcher, Symbolizer
Lvl 50 Profession: Scientist, Translator
Lvl 100 Profession: Astrologist, Mystifier
Basic Profession: Sorcerer
Lvl 10 Profession: Mage, Enchanter
Lvl 50 Profession: Seer, Witch
Lvl 100 Profession: Wizard, Necromancer
Here is a quick explanation of what each advanced/elite profession could have access to and/or do:
Swordsman:
The Swordsman profession will have access to a branch of two-handed swords. They will also have a damage plus when using swords.
Squire:
The Squire will have an enhanced speed and weight limit. They will also have a small damage plus when using missile weapons.
Fencer:
The Fencer will have access to a branch of one-handed swords. They will have also have a damage plus when using the swords and a skill to freeze players for a few seconds (only in battle or spar mode).
Knight:
The Knight will be able to pray to one of a select few gods and be able to use a healing spell on themselves.
Blademaster:
The Blademaster will have access to a branch of both one and two-handed swords. They will have a large damage plus and access to a skill allowing them to become invincible for 5-10 seconds.
Crusador:
The Crusador will be able to pray to a few other gods and have the ability to heal other players.
Fighter:
The Fighter takes Barbarian to the next level by giving the barbarian the skill to hit the target twice with on his/her next swing.
Competitor:
The Competitor gets a defence plus while in a sparring arena.
Brawler:
The Brawler gains the skill to dodge the next spell or skill by his/her opponent.
Combatant:
The Combatant gains the skill to deflect the next spell cast by his/her opponent back to the caster.
Mercenary:
The Mercenary can make himself invisible to other players for 15-20 seconds.
Gladiator:
The Gladiator has the skill to double his/her speed for 20-30 seconds once every 10 minutes.
Street Fighter:
The Street Fighter has the skill to knock his/her opponent down for 3 seconds.
Explorer:
The Explorer gains a speed bonus.
Murderer:
The Murderer has access to a special branch of daggers each with its own power (such as poison, disease, flu, etc).
Scout:
The Scout's horse move 1.5 times faster then a normal horse.
Assassin:
The Assassin can throw their dagger every 3 minutes, causing double the normal damage. They also have access to a wider range of specialized daggers.
Ranger:
The Ranger now has the skill to look beyond the borders of the screen using the arrow keys to move the view while his/her avatar stays stationary.
Cleric:
The Cleric may now bless players, giving the blessed player the temporary abilities/protections given by the Clerics chosen god.
Follower:
The Follower has the ability to pray to another god to receive their ability/protection, but may not bless using the secondary god.
Monk:
The Monk has access to a new fighting skill, Polearms, and a wide selection of staffs.
Acolyte:
The Acolyte may cast a protective aura around them and other player, shielding them from all spells for upto 5 minutes.
Bishop:
The Bishop will be able to make magical "bombs", which upon being thrown will cast a spell on everything in it's range. The bombs will include healing and damaging types.
Minister:
The Minsiter can temporarily enhance players stats by dancing or playing special instruments.
Watcher:
The Watcher can call meteors from the sky, damaging everything in its path. This spell can only be used outside.
Symbolizer:
The Symbolizer has the skill to enhance weapon and armor by using alchemy on it.
Scientist:
The Scientist has the skill to create healing potions and advanced poisons for other players to use.
Translator:
The Translator casts a spell to gives temporary boosts to players resist fields.
Astrologist:
The Astrologist can cast a spell to create large shielding auras where players in the astrologists party are protected from physical attacks.
Mystifier:
The Mystifier can cast a spell to make players dissapear for 10 seconds, the spell cannot be cast on him/herself.
Mage:
The Mage has a spell to teleport the equivalant of five screens away every minute. This includes through walls and onto boats. There will be certain areas where the mage cannot warp to including kingdom castles, spar arenas, and admin-only areas.
Enchanter:
The Enchanter has the skill to fly on staffs and brooms. Multiple staffs and brooms will become availble for their use.
Seer:
The Seer has the skill to watch in on other players (who are outside) from anywhere on the map if they have a crystal ball. Multiple crystal balls (some that allow viewing from the main island to kingdom islans) become available to the Seer.
Witch:
The Witch has the skill to freeze every player within a certain radius of themselves for 15 seconds.
Wizard:
The Wizard gains access to a large array of wands each giving its own bonuses to different resists, spell casting, etc.
Necromancer:
The Necromancer has the ability to raise dead bodies from the ground and use them to fight. The zombies will be nearly the hardest monsters in the game, but the Necromancer may only summon 5 at a time.
Thanks for taking the time to read all this, sorry about the bad grammer, etc.
-Nakirush |