|
Well I told you on AIM but will repeat again. First of all, you havent changed anything from what ive said, or that I can see.
The black around the edge is bad, it limits you to space, it will then waste the space you have, which is limited sometimes as it is.
Houses:
You have tried to use alot of house styles here, nice idea as your not limiting yourself to premade objects. But the bad thing you have done is put too many houses in one level, really you shouldn't have more than maybe 4? Well there isnt a limit or rule, but too many starts to wreck the level.
The houses need to be more interesting, the bottom left ones tiles are all messed up, and dont work. You shouldn't, or atleast just yet, mix tiles that dont look too much the same at your standard, keep to the same sort of tiles, so just caslte or just house for now, then when you can make some sweet things from them, start to mix them.
So get some houses, sort of like the top right one, with different shapes, layers etc etc..
Path/Whatever you called it on AIM:
Personally I dislike these. They look awful however you do it. If you used that as paths, so it had gaps and not just one big chunk it would work better and look better too.
Also look how you can see a line where it meets the grass, use a few odd tiles so its not just an obvious stop. Maybe use some dirt path.
Detail on Grass:
Well first of all, that cut back swamp bit you have, the dark like grass bit, there are 4 tiles, use them all.
But from what I can see, grass wise, you have all the tiles in there, the only problem is how you have used them. Combine them together more, and into groups not odd patches, else it looks blank and awful. I forgot to send you a look of deatiled combined grass, look at attachment
Things to think about:
Dirt paths
water
trees
bushes
rocks
cliffs
etc etc etc... Use more and it will look more. But make sure it looks good.
Overall not bad, wait for some more advise, ignoring the fully negative without explination posts, and make changes and learn from your mistakes, and keep on making levels. |