Quote:
Originally posted by Dragona2002
no i just wanted someone to explain how to manipulate the default baddies and maybe gimme a little example
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There are the variables compuscount and compus[num].x...look in commands.rtf about their meaning.
You could make all baddies attacking you by setting the mode of the baddies to the value for 'hunting'. Again, the values are found in commands.rtf (the text displayed right of the script).
An example for a scripted baddy can be found in the NPCs/Baddies selection. Place the pre-scripted baddy (the chinese character) in the level, enable it being hurted and select attack 'sword'. Then try to study the generated script.