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Well, first off I got a message to everyone I am helping, or at least was trying to help. I can no longer help, maybe a few little suggestions and help on small things you can't figure out, other then that I cannot help.
I will be way to preoccupied with the new updates I plan on doing to Murasamune.
I admit, during the last few weeks Murasamune was in fact near the state of death. To many small things I didn't like, and replacing the small things (such as the bodies) required more work then I thought I could handle (new ganis, new templates...redoing basicly every graphic I have).
The scripting side of Murasamune is perfect. Its the graphics I am having alot of problems with.
I plan on redoing EVERYTHING. I am going to redo the tilesets, redo the bodies, heads, armors, EVERYTHING will be redone except the NPCs.
I wil be showing screenshots of base stuff as I move along. Once new bodies and such are all done, I will be making Murasamune a stealth project, no public updates.
Eventually, upon release, the website will be released as well.
A note to PW testers:
My new plans for Murasamune step COMPLETELY away from Graal in EVERY aspect. When I get done, it will seem more like it is a single player experiance more then anything...I just want to say fear not, heh I have BIG plans for making the classical single play layout into a multiplayer experience.
Final Notes:
Eh...about the 4th time I'm redoing everything? I lost count...but with the things I have learned, and the things I know I am capable of, this WILL be the last and the most incredible remake I do of Murasamune. This will be when Murasamune gets released...
Just look out for updates, I will be positng frequently on these forums with the many base updates I plan on having. I will let you know which update will be the last as well.
Wish I could release more info, but I want everything to be a big surprise. I will release nothing about anything but graphics, just to let you know.
Thanks for reading that, if you have any comments/questions/suggestions please let me know. |