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Vampires would be a great new Species/Kingdom, you would have to ask the lead Vampire to become a Vampire, so people couldnt make themselves vampires just for the advantages, maybe they would have to wear their (Vampire) tag to use the advantages of the race, like the Zormites. their tag would signify that they are in Lethal mode, but if they take off their tags, their weaknesses would still work. Vampire Coffins would be in the Graal Crypt, which would probably be somewhere in the mountain near Bogenera.
Strengths of the vampires Include: Faster Ground Travel(Vampires are very agile), bite attack that would deal 2 hearts damage, a freeze attack that would pin players for like 2 seconds (Vampires have a dominating gaze and use it so they can use their bite attack), They would have Bat or Rat Form, They would have a reversed AP system(The More they kill, the faster their ap goes up, the less they kill, the weaker they get), and they would have an NPC that turns them Invunrable and they will go gaseous(they will turn into a green cloud)when they reach 0 hearts, but they make do nothing until they heal, and they would stay dead on the ground for 3 second before they turn to gas
Weaknesses of the Vampires Are: Cant be out between 6:00am and 9:00, they are frozen for 2 to 3 seconds if someone shows a holy symbol, other players can get a stake(not Steak) to hammer into the vampire to kill him(players will need a holy symbol to freeze a vampire to kill him, or they can bring him down to 0 hearts and hit him with the stake), they can only heal in their coffins(emphasis on THEIR), there would be a bottle NPC that players can catch Vampire Essences in bottles and sell em to people, or ransom them back to the Vampires(though the Vampires will probably be very angry with the player), Vampires will not be aloud in the water and they will certainly not be aloud to dive, Vampires pushed into the water will lose 1/2 a heart a second until they get to land, and if a player destroys the vampires coffin the vampire goes to 0 AP and stays there until the Vampire can get another coffin, and if a vampire is killed he goes to 0 AP(In Essence, he lost all his power and must regain it players who are made Vampires gain the dissadvantages imeadietly unless they obtain a very rare magical plant(which only grows in a Baddy Lair) that will DeVampirize them.
Anyone that would like to give more details is please asked to, but dont just say how bad of an idea this is, because I realize that many will think it is. |