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  #1  
Old 02-16-2002, 11:30 PM
mikepg mikepg is offline
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Something To Add

something along the lines of 'with (nearestplayer) {}'

so, it would only effect the nearest player in the level. I think this would be useful.
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Old 02-16-2002, 11:43 PM
Kaimetsu Kaimetsu is offline
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Re: Something To Add

Quote:
Originally posted by mikepg
something along the lines of 'with (nearestplayer) {}'

so, it would only effect the nearest player in the level. I think this would be useful.
It's scriptable anyway :-/
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  #3  
Old 02-17-2002, 04:55 AM
Tyhm Tyhm is offline
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So is hitobjects and testplayer, yet they exist.
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Old 02-17-2002, 07:21 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Tyhm
So is hitobjects and testplayer, yet they exist.
Testplayer, yes. Hitobjects? No...
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Old 02-17-2002, 07:49 AM
zell12 zell12 is offline
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Old 02-17-2002, 07:57 AM
TDK_RC6 TDK_RC6 is offline
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just use the formula for right triangles, find the hypotnus
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Old 02-17-2002, 08:26 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by TDK_RC6
just use the formula for right triangles, find the hypotnus
Please, can you remove that signature?
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  #8  
Old 02-17-2002, 10:01 AM
zell12 zell12 is offline
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just make it smaller
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Old 02-17-2002, 10:14 AM
Faheria_GP2 Faheria_GP2 is offline
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he doesn't have the FTP password to my server
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  #10  
Old 02-17-2002, 11:51 AM
TDK_RC6 TDK_RC6 is offline
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Quote:
Originally posted by Slaktmaster

Please, can you remove that signature?
what resolution are you in??
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  #11  
Old 02-18-2002, 01:24 AM
Faheria_GP2 Faheria_GP2 is offline
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lmao, he is on 640x480
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Old 02-18-2002, 05:33 AM
zell12 zell12 is offline
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Thats what I use =D
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Old 02-18-2002, 09:27 AM
Tyhm Tyhm is offline
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What, you couldn't do hitobjects with a for/next loop on players, npcs, and compus?
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Old 02-18-2002, 03:45 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Tyhm
What, you couldn't do hitobjects with a for/next loop on players, npcs, and compus?
No, hitobjects sends a message to the server, which in turn does the player checking itself. Meaning that the checking is serverside and thus fair, compared to the clientside arrangement that would arise from using for loops and hitplayer/whatever.
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Old 02-18-2002, 08:17 PM
TDK_RC6 TDK_RC6 is offline
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Quote:
Originally posted by Kaimetsu


No, hitobjects sends a message to the server, which in turn does the player checking itself. Meaning that the checking is serverside and thus fair, compared to the clientside arrangement that would arise from using for loops and hitplayer/whatever.
stole the words right out of my mouth
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