
02-15-2002, 08:02 AM
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Wishing he had 3 feet
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Join Date: Aug 2001
Location: Basement
Posts: 1,565
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Re: NPC Pathing
Quote:
Originally posted by Juron Pilo
One of these days I would like a method setup for automatic npc pathing. A way where say you have a little toolbar with options like move, warp, hide, freeze, shoot, and turn. Move would make it so that wherever you click that becomes the "next" point on the npcs motion path(which would be displayed as a red line, warp automatically take you to another location(no inbetween movement IOWs), hide would conceal the npc for a set duration, freeze would make the npc stay still for a set duration, shoot would make the npc shoot another npc at the player causing a set damadge, and turn would allow you to make curved motion paths(well this one is not really easy so I could do without it). This would probably have to be done by an external editor although having it inside graal would be great too. Probably things like the duration, speed, damadge, and any extra actions to be taken would have to go in an extra textbox or sidebar but... well what do you think? Does anyone even get the idea behind what I am suggesting?
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Learn how to use board[] and you can make some really path following characters. I think its a good idea, but not top priorty. |
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!Wan ( 11:27:55 AM):
can i c ur scripts please?
Zorg (RC): If I hear NPC Server call Ne0, Past Austin or Brent sexy one more time im disconnecting it
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