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  #1  
Old 01-18-2002, 06:13 AM
BlKnight BlKnight is offline
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Murasamune System NPCs done...

All of the system NPCs are done, I will show a screenshot of the GUI and such in a hour or 2 after I finish a few more graphics.

Now, we begin working on the story, levels, sub-quests, all the fun things. This should take about a month, maybe 2. After that, we should be ready to submit...this doesn't mean Murasamune will be near complete. It means we will have enough content to submit, and hopefully get online.

If possible, once online, I am going to set up a title screen or start levels, until we are completely done and ready for release. Heh, planning a little to far ahead, but though I would let you guys know.

With system NPCs done, Murasamunes overall progress is at about 2%. You may not think thats alot, but with how much we plan on having, how much we have, its not even comparable. 1% is alot, and those numbers will go up a little faster...NPCs are a slow progression type thing. Levels and story will go very fast, and the quality will be just as good as the gfx.
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Old 01-18-2002, 06:37 AM
yoshee15 yoshee15 is offline
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Re: Murasamune System NPCs done...

Quote:
Originally posted by BlKnight
All of the system NPCs are done, I will show a screenshot of the GUI and such in a hour or 2 after I finish a few more graphics.

Now, we begin working on the story, levels, sub-quests, all the fun things. This should take about a month, maybe 2. After that, we should be ready to submit...this doesn't mean Murasamune will be near complete. It means we will have enough content to submit, and hopefully get online.

If possible, once online, I am going to set up a title screen or start levels, until we are completely done and ready for release. Heh, planning a little to far ahead, but though I would let you guys know.

With system NPCs done, Murasamunes overall progress is at about 2%. You may not think thats alot, but with how much we plan on having, how much we have, its not even comparable. 1% is alot, and those numbers will go up a little faster...NPCs are a slow progression type thing. Levels and story will go very fast, and the quality will be just as good as the gfx.
congratulations, but why do you say levels will take so little time, levels take me 3 hours each
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Old 01-18-2002, 06:43 AM
BlKnight BlKnight is offline
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Re: Re: Murasamune System NPCs done...

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Originally posted by yoshee15

congratulations, but why do you say levels will take so little time, levels take me 3 hours each

But with 3 hours, they provide so much...for me it takes about 30 minutes, mainly because the way I did the grass this time. I spend about another 30 minutes adding NPCs and making the level interesting, so about an hour per level...
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Old 01-18-2002, 06:55 AM
kittygirl765 kittygirl765 is offline
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Why does it take 30 minutes to make a level?
Usually, I make levels in, liek, 10 minutes =D
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Old 01-18-2002, 06:56 AM
yoshee15 yoshee15 is offline
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Quote:
Originally posted by kittygirl765
Why does it take 30 minutes to make a level?
Usually, I make levels in, liek, 10 minutes =D
yes, but compare your quality to the others =P....mine take long cause there is so much damn tiling involved
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Old 01-18-2002, 07:05 AM
kittygirl765 kittygirl765 is offline
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Quote:
Originally posted by yoshee15

yes, but compare your quality to the others =P....mine take long cause there is so much damn tiling involved
good point =P
i never spent any time trying to create "quality" levels
i use mostly predefined objects
but i mostly script NPCs =D
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Old 01-18-2002, 08:50 AM
BlKnight BlKnight is offline
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Bah...predef tiles suck.
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Old 01-18-2002, 09:09 AM
lordhelmut lordhelmut is offline
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I love using a lot of grass and making things rough. I learned a lot from studying Faheria (mmmmkay) and others.
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  #9  
Old 01-18-2002, 09:53 AM
BlKnight BlKnight is offline
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Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
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Old 01-18-2002, 09:56 AM
yoshee15 yoshee15 is offline
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Quote:
Originally posted by BlKnight
Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
looks really good, just the writing is a bit hard to read.
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  #11  
Old 01-18-2002, 09:57 AM
BlKnight BlKnight is offline
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Quote:
Originally posted by yoshee15

looks really good, just the writing is a bit hard to read.
Well it needs to be...I want to keep that small. All the info in that can be found in the Status section of the menu system.
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Old 01-18-2002, 10:08 PM
Kagero Kagero is offline
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Yeah, it takes me a day to make 1 1/2 levels, when I work at it...
BTW, I'm back to work... I caught the flu for about a week and had to lie in bed all day with a 104 temperature... Bloody hell...

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Old 01-18-2002, 10:10 PM
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Quote:
Originally posted by BlKnight
Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
Nice
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  #14  
Old 01-18-2002, 10:52 PM
DeathChill DeathChill is offline
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Quote:
Originally posted by BlKnight
Here it is...the last, expected screen I plan on showing. The gui, version 1.0.
Nice but isn't the admin message idea from 2002? ;x
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Old 01-18-2002, 11:26 PM
Kasuagi Kasuagi is offline
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I hate how one playerworld or server comes up with an idea and then the rest go and take it

come up with something original for crying out loud, jesus
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