Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-30-2001, 05:43 AM
Oxy-Moron Oxy-Moron is offline
Registered User
Join Date: Dec 2001
Location: New Joisey
Posts: 217
Oxy-Moron is on a distinguished road
Send a message via AIM to Oxy-Moron
Tile Testing...

Rawr... I'm a major noob to level making, but I've been dabbling here and there trying to improve my skills for a few days now. Threw together a small level for some NPCs I was working on, and ended up attempting to put detail into the level... so far all I've focused on is water tiling, but I wanted to find out what others thought of my early progress on it...

Any input will be rewarded with cake... O.o
__________________
Munki - Delteria Server Admin
Reply With Quote
  #2  
Old 12-30-2001, 05:44 AM
Oxy-Moron Oxy-Moron is offline
Registered User
Join Date: Dec 2001
Location: New Joisey
Posts: 217
Oxy-Moron is on a distinguished road
Send a message via AIM to Oxy-Moron
><

Swear to god I attached the file the first time x.x

::curses::
Attached Thumbnails
Click image for larger version

Name:	tiletest.png
Views:	196
Size:	34.8 KB
ID:	9535  
Reply With Quote
  #3  
Old 12-30-2001, 05:50 AM
Shard_IceFire Shard_IceFire is offline
Registered User
Shard_IceFire's Avatar
Join Date: Jun 2001
Location: Eastern Harkoonia
Posts: 861
Shard_IceFire is on a distinguished road
Ok just 2 things to complain about in your level:
1.The cave looks too manmade and square...try varying the positions of the cave walls.
2.(This is just me but) the marble floor looks really bad...
__________________

-=Shard IceFire=-
Reply With Quote
  #4  
Old 12-30-2001, 05:52 AM
Oxy-Moron Oxy-Moron is offline
Registered User
Join Date: Dec 2001
Location: New Joisey
Posts: 217
Oxy-Moron is on a distinguished road
Send a message via AIM to Oxy-Moron
x.x

Eep, I should have made myself more clear... the rest of the level was thrown together in one minute, I was just asking about the water tiling itself, since that's what I spent the time on. I know the cave itself is horrid x.x
__________________
Munki - Delteria Server Admin
Reply With Quote
  #5  
Old 12-30-2001, 05:56 AM
JustDallandra JustDallandra is offline
Registered User
Join Date: Nov 2001
Location: Pittsburgh, Pennsylvania
Posts: 52
JustDallandra is on a distinguished road
Send a message via AIM to JustDallandra
Re: x.x

Quote:
Originally posted by Oxy-*****
Eep, I should have made myself more clear... the rest of the level was thrown together in one minute, I was just asking about the water tiling itself, since that's what I spent the time on. I know the cave itself is horrid x.x
Well, the water looks nice
__________________
The corruption of men is followed by the corruption of language.
- Ralph Waldo Emerson

Quote:
Originally posted by Stefan
Yes people and things change,
must find new friends
Reply With Quote
  #6  
Old 12-30-2001, 06:04 AM
Oxy-Moron Oxy-Moron is offline
Registered User
Join Date: Dec 2001
Location: New Joisey
Posts: 217
Oxy-Moron is on a distinguished road
Send a message via AIM to Oxy-Moron
I've been reading the level editting board far before I actually registered, so I knew what to try to avoid; namely "squares" and mismanaged tiles. With that in mind, I'll put some more work together soon -_- For now...

::gives promised cake::
__________________
Munki - Delteria Server Admin
Reply With Quote
  #7  
Old 12-30-2001, 06:31 AM
yoshee15 yoshee15 is offline
fah baddy below :O
yoshee15's Avatar
Join Date: Jul 2001
Location: Ontario, Canada
Posts: 1,480
yoshee15 is on a distinguished road
Send a message via ICQ to yoshee15 Send a message via AIM to yoshee15
its very 'beginner' try making everything not so straight, yes the water too!
__________________



my name is mmmmkay ok?
Reply With Quote
  #8  
Old 12-30-2001, 06:34 AM
Oxy-Moron Oxy-Moron is offline
Registered User
Join Date: Dec 2001
Location: New Joisey
Posts: 217
Oxy-Moron is on a distinguished road
Send a message via AIM to Oxy-Moron
-.-

Trust me, when I actually focus on creating a real level, it won't be "straight". I'm having a lot of trouble though with trying to get the "puddle" tiles to look less cornered though. I've tinkered with them for a while and I still can't get it right.
Reply With Quote
  #9  
Old 12-30-2001, 06:35 AM
Slaktmaster Slaktmaster is offline
man with the mastahplan
Slaktmaster's Avatar
Join Date: Apr 2001
Location: Half-way over the river styx
Posts: 4,422
Slaktmaster is an unknown quantity at this point
Send a message via ICQ to Slaktmaster Send a message via AIM to Slaktmaster
The water tiling is good. Keep it up.

Welcome to the forums.
Reply With Quote
  #10  
Old 12-31-2001, 12:53 AM
DarkPyro_2001 DarkPyro_2001 is offline
Über-1337 Member
DarkPyro_2001's Avatar
Join Date: Jun 2001
Location: Graal Classic Jail
Posts: 1,184
DarkPyro_2001 is on a distinguished road
Send a message via ICQ to DarkPyro_2001 Send a message via AIM to DarkPyro_2001 Send a message via Yahoo to DarkPyro_2001
The water tiling looks great; it's just that everything else in there needs to be worked on.
__________________
Friends University of Central Kansas... weird acronym, weird place.

NoFace (3/25/02 8:42:10 PM):
Mass message:
how do u get the trident to work?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.