
11-12-2001, 11:18 PM
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Registered User
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Join Date: Jul 2001
Location: Germany
Posts: 655
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axe:
if(playertouchsme){
toweapons axe;
}
if(weaponfired){
setani sillyaxejustdoaganiandputthenamehere,;
triggeraction playerx+1.5+vecx(playerdir)*2,playery+2+vecy(playe rdir)*2,axe,; // Jay I use triggeraction because it gives me 50% more power!!!
}
the thing u work at
if(actionaxe){
this.procent++;
message #v(this.procent)%;
if(this.procent==100){
set sillyflaghere;
this.procent=0;
}
}
should work... |
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