
03-08-2011, 12:36 AM
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One More Time
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Join Date: Aug 2010
Location: TN, USA
Posts: 631
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getlines() quirk
I have a guiMLTextCtrl and when the player invokes a few certain actions, a function will change the text, afterward I call a function that uses getlines() with MLText. Now .text returns the appropriate text always but only if I remove a line of text from the MLText will it return the proper line array. How come getlines is not returning my MLText all the time?
EDIT : adding a sleep() delay to the beginning final functions seems to correct it. |
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