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  #1  
Old 12-23-2010, 10:49 AM
Mark Sir Link Mark Sir Link is offline
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How long

Will Unholy Nation sustain itself with just hiring ETs/GPs/FAQs? As best I can tell, nothing is even slated for release beyond some holiday content that will last virtually the same amount of time as a quest, but be available only for a limited amount of time.

I know firsthand that the current manager is a very big fan of micro-managing on this server, so I guess the real question is what has come out of managing Unholy Nation with this approach? I know a manager traditionally tries to bring their vision to a server, but it seems like either the current manager is unwilling to take the steps to implement his vision or is simply content with everything that has been released to this point and feels updates are no longer needed.

I know, I know, the typical excuse will usually come up here that the manager alone cannot develop all the content on a server. This argument might be sensible if no one were willing to help Unholy Nation, but I know for a fact that developers are willing to work on Unholy Nation still (namely myself) and obviously are incapable of hiring themselves. Having an extremely inflexible manager has already killed the server in the short term and I'm sure will do nothing to help in the long run, not like the long run even matters.

I don't understand how any player could possibly take any current development (LAT, NAT, etc) staff member on Unholy Nation seriously, considering the complete lack of content released in the past 3 months and no indication of anything to come. I know I'd certainly be wary of those who keep telling me great things are coming when they never come, but I can't make everyone see things the way I do.

It seems the server is being held back entirely by one person's ego, and it's really a shame.

I wish the PWA would intervene or the current manager would step down on their own or at least be willing to compromise on somethings, but it seems highly unlikely either will happen. Since this is the case, I'd love for the management of Unholy Nation to just admit that the Events Team is offering the only compelling game play on Unholy Nation and stop pretending Development is getting things done.
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  #2  
Old 12-23-2010, 01:26 PM
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Ugh, do people still care about UN?
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  #3  
Old 12-23-2010, 03:04 PM
nightslayer317 nightslayer317 is offline
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We got some nice things in the works, both for holidays and after the holidays. Keep your eyes open, maybe you'll see something really nice soon
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  #4  
Old 12-23-2010, 06:44 PM
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Originally Posted by 12171217 View Post
Ugh, do people still care about UN?
Surprisingly, they still have a generally high player-count.
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  #5  
Old 12-23-2010, 11:09 PM
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Surprisingly, they still have a generally high player-count.
No they don't, most of the player-count is just staff and very little new players with zero signs of potential growth.
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  #6  
Old 12-23-2010, 11:18 PM
RegretZ RegretZ is offline
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Originally Posted by fowlplay4 View Post
No they don't, most of the player-count is just staff and very little new players with zero signs of potential growth.
Well, staff and US. OH WAIT, THERE'S NO DIFFERENCE silly me
Just kidding.
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  #7  
Old 12-23-2010, 11:19 PM
MysticX2X MysticX2X is offline
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Originally Posted by fowlplay4 View Post
No they don't, most of the player-count is just staff and very little new players with zero signs of potential growth.
Staff are players too...
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  #8  
Old 12-23-2010, 11:31 PM
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Staff are players too...
Key phrase: zero signs of potential growth.
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  #9  
Old 12-23-2010, 11:51 PM
MysticX2X MysticX2X is offline
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Originally Posted by ffcmike View Post
Key phrase: zero signs of potential growth.
That wasn't the point I was addressing. It was his assertion that the excuse for a high playercount is staff, even though they are players themselves and make up less than a third of the playercount.
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  #10  
Old 12-24-2010, 01:27 AM
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maybe
Keyword.
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  #11  
Old 12-24-2010, 04:58 AM
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If you don't like it, then stop playing it. I can't see why people have the nerve to complain about such things. If the game doesn't meet your standards then leave. Yet, if you decide to stay suck it up and let it take its natural course. Opening a thread that is all about complaints with no practical solutions isn't very productive and it actually sends out a negative message attracting even less players. If you really feel like it isn't going anywhere, learn how to make GOOD levels, learn how to script GOOD items/levels, learn to design GOOD graphics then make something on the server that you deem worthwhile. Then and only then can you talk.
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  #12  
Old 12-24-2010, 05:04 AM
kia345 kia345 is offline
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If you really feel like it isn't going anywhere, learn how to make GOOD levels, learn how to script GOOD items/levels, learn to design GOOD graphics then make something on the server that you deem worthwhile. Then and only then can you talk.
wow this is like the worst advice ever

"if you think something someone else has done is bad, fix it yourself!"


As customers, players, and volunteers, we have a right to complain. Not "to tell people what the problem is and then brainstorm how we can better it!", but straight up complain.
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  #13  
Old 12-24-2010, 05:10 AM
RegretZ RegretZ is offline
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Originally Posted by kia345 View Post
wow this is like the worst advise ever

"if you think something someone else has done is bad, fix it yourself!"


As customers, players, and volunteers, we have a right to complain. Not "to tell people what the problem is and then brainstorm how we can better it!", but straight up complain.
I WILL FIGHT FOR MY RIGHT TO COMPLAIN!!!
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  #14  
Old 12-24-2010, 05:11 AM
DustyPorViva DustyPorViva is offline
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The whole "if you think it sucks do it better" and "if you don't like it leave" is the kind of mentality that is killing Graal. And I don't mean from a player to player perspective. I mean it's the sort of thing players are told by the administration to answer the shortcomings of Graal. Let's sit back and look how well that has worked out.
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  #15  
Old 12-24-2010, 05:24 AM
RegretZ RegretZ is offline
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Quote:
Originally Posted by DustyPorViva View Post
The whole "if you think it sucks do it better" and "if you don't like it leave" is the kind of mentality that is killing Graal. And I don't mean from a player to player perspective. I mean it's the sort of thing players are told by the administration to answer the shortcomings of Graal. Let's sit back and look how well that has worked out.
What's this, "Administration" people keep talking about? Are they supposed to talk to us or something?
Kidding.
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