Quote:
Originally Posted by salesman
Might be why you were lagging...
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Nope. That's not in the file. It was the sheer size of the gmap. It wasnt lagging
me, but apparently it was starting to cause problems for
other servers .
Of course, this wasnt my first reason that i wanted to break apart my gmap. Reasons off the top of my head include:
- Ease of setting custom tilesets for individual islands
- Get to scrap the thousands of 64x64 water levels that i didnt need. (yes, i made this in the level generator)
- I can make one island have a natural weather effect when the player arrives by putting a triggering npc in the level that the boat docks are on.
- I'll probably be able to incorporate some kind of gmap enemy system since most islands arent really big.
Unfortunately, i completely forgot how much work its going to take to actually get my new gmaps to co-operate. I think it took over
three weeks for my first online gmap to get working in the first place
Right now, with Bell's help, I've gotten the old gmap to 'unload'. now I need to find out why my new gmap won't load.