
09-23-2001, 03:14 AM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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How about price = int(max/((0.1*quantity)+1))?
So say you sell a gold ingot or whatever the heck you sell from mining.
It's worth the max, 100 gralats. But the shopkeeper's quantity goes up one.
Next person sells a gold ingot for int(100/((0.1*1)+1))=int(100/1.1), or 99 gralats. Quantity goes up, as the shop buys more and more the price goes lower and lower automatically....if you can find another shop to buy them you can maybe get a better price for it, but since I think there's only one for each job, if you wanna make a good profit you gotta alternate, fishing, farming, breadmaking, mining....switch to whichever one earns you the most money that day.
And quantity goes down by *0.9 every Graal hour...some hypothetical NPC characters are buying it from the middleman.
I have something vaguely like that for fishing on Classic, just not really integrated yet. |
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"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
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