Quote:
Originally Posted by Knux
Because the people that spent 100 bucks in real life for a shield on a game, can't stand to have someone else with that same shield. lolol
|
Which further proves the point that people technically "want" a terrible economy because they're upset that their items aren't worth as much as it used to.
People need to understand that GK isn't supposed to be an investment. It's a game. Who cares if one has "worked sooo hard" for their items. It's absolutely pointless without players to play against. "Yes! I am the most successful player on GK!" Out of what? 10 players?
I'm not biased by any means. I myself have high-tiered gear, that I actually "worked for". But if we ever want to have a real successful player count again, we need to "pump in" more items into GK. But NOT in a way where players can item hoard it and leave it in there houses to rot. No, we need renewable resources. Item drops from new monsters, or even blacksmiths with epic weapons that can only be crafted through the rarest of "minerals" (Mined at the mines? Even common noobs could have a chance at building an epic weapon).
Flame on.