Quote:
Originally Posted by Umat
Also, it isn't THAT hard to compile a game for multiple OS'es if you did the code right in the first place. If you can code you can do that with a little to no effort.
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Compiling for Mac OS X and Linux is very easy because they are both UNIX-esque operating systems, they can use nearly all the same function calls and libraries (apart from, of course, using X11 on Linux and Cocoa on OS X but that is quite a small portion of code in reality). Windows, on the other hand, is actually nothing like either OS X or Linux, meaning that things have to be done differently (even things like using DirectX by default) and it takes more time to make the same codebase compatible with Windows.
In the Mac client, the main things that need to be done are bug fixes, which Stefan's been working through. After having done that, he will most likely be able to put more time into fixing it up on Windows too.