Quote:
Originally Posted by greggiles
i tried it but it still seems like i have to be just as close to dmg the baddie as it was default, i tried it different ways to and put the number way up :/
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Depending on whether the baddy is serverside or clientside, are you trying this on whatever is relevant to receiving the default damage trigger?
I'm not entirely sure how default works compared to having custom damage triggers though, you may need to set the shape both clientside and serverside if it's a serverside baddy.
And are you sure showcharacter(); is not being used?
If it is, this is forcing a shape of 32 x 32 pixels, which even setshape cannot modify.