Graal Forums  

Go Back   Graal Forums > PlayerWorlds > PlayerWorlds Main Forum
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 01-08-2003, 02:56 AM
busyrobot busyrobot is offline
Registered User
busyrobot's Avatar
Join Date: Dec 2002
Posts: 978
busyrobot is on a distinguished road
Post New Playerworld project

I know I should post screenshots (or die) but I wanted to ask some of you for your opinions on playerworld dynamics.



I am planning a new playerworld, using normal flat tiles like the classic but with some NPC elements to aid in a 3D look, the goal is pretty much to create a very dynamic world where everything can be done in character, from building castles, houses, keeps, fences, new mines, taxing peasants, becoming a god, etc.


What do you all think of these ideas for life/death stuff?

A) death results in loss of exp/stats, stats can be regained with spells, which cost money to have performed.

B) death is final, character looses everything, but death does not occur until you hit -50 health. A hit of -10 leaves you knocked out, and -10 or more leaves you dying and in need of being bandaged so you can rest.

Bandaging returns you to 0, and you wake up in a few minutes with 1 health.

C) Death is different depending on peaceful/battle mode, such as a combo of the above.

The thing I like about B is it promotes team playing, because going off on your own is more risky.

Also, if death is final, you could come back as 'playername II or III' etc, or in any event continue the 'line', inherit whatever was not lost, if the body is not recovered that is.

This would be a problem if people die of lag and stupid things like that though, stats would have to be stored so restores could happen, but then lag needs to be tracked.....hmm, what do you all think?

On punishment, I want to try to implement some good 'exile' and 'store-banning' things for theivery etc.


Some of the little ideas include things like townships, building upkeep, so they don't deteriorate into ruins (which then would attract monsters, etc). Kingdom's with civil war capacities, lots of stuff. Any words of the wise who know better than to try this?

I'm new to Graalscript, so I don't know the coding limits too well yet, but I've been programming for a long time now, so we'll see how it goes...
Reply With Quote
  #2  
Old 01-08-2003, 05:19 AM
Dude6252000 Dude6252000 is offline
More often known as Karsh
Dude6252000's Avatar
Join Date: May 2002
Location: USA.
Posts: 2,603
Dude6252000 is on a distinguished road
Send a message via AIM to Dude6252000
90% of that sounds like Kingdoms..
__________________
BEING AWAY FROM THE FORUMS RULES

http://www.livejournal.com/users/karsheth/
Reply With Quote
  #3  
Old 01-08-2003, 05:50 AM
kenyonandelliot kenyonandelliot is offline
Registered User
Join Date: May 2002
Posts: 1,017
kenyonandelliot is on a distinguished road
Quote:
Originally posted by Dude6252000
90% of that sounds like Kingdoms..
You just took the answer right out of my head! Thats like copyright material and people might not want to play it if it is a ripoff version of Kingdoms. You should make something that nothing has happened before. Plus I say A. B, and C aren't that right. Loosing everything for the hard work you done.
Reply With Quote
  #4  
Old 01-08-2003, 11:40 AM
Spark910 Spark910 is offline
Ex-Graal Global
Spark910's Avatar
Join Date: Oct 2001
Location: England
Posts: 10,892
Spark910 has a spectacular aura about
If you think about it, if it was a Kingdoms rip, people would play. It probably wouldn't get online but if it did, all classic people without VIP/Gold would play it for a while and probably stick with it.
__________________
--Spark911
Reply With Quote
  #5  
Old 01-08-2003, 04:11 PM
konidias konidias is offline
Old Bee
konidias's Avatar
Join Date: Jul 2001
Location: Orlando, FL
Posts: 7,222
konidias will become famous soon enough
Send a message via AIM to konidias
Just the other day I was thinking of what it would be like to have a playerworld where when you died, you could never play there again. I think that would be a hilarious experiment. It would come down to two guys who are close friends, and they would either end up killing eachother, or one would stab the other in the back.

There's no way you can trust anyone online with your digital life. Losing everything when you die is a risky idea. You need lots of things to make it work properly, and make people not want to rip their hair out. But I mean, it's obvious a person is going to die tons of times while playing. Whether it be from lag, glitches, betrayel, stupidity, or bad luck. The only way I see a death like this working is with a game that doesn't require you to gain stats.... Kind of like a first person shooter. You just play until you get killed.
__________________

Put this image in your sig if you support Bomy Island! (g2k1 revision)
play bomberman while you wait!


Reply With Quote
  #6  
Old 01-08-2003, 09:28 PM
busyrobot busyrobot is offline
Registered User
busyrobot's Avatar
Join Date: Dec 2002
Posts: 978
busyrobot is on a distinguished road
To respond to the Kingdoms-rip off comments,

I can see people's concern, but Graal Kingdoms is not that unique in the gaming world, I don't think - at least not in that sense.

Graal Kingdoms has some unique qualities in that no one has done a good job of really combining RP level and Kingdom level games into one that well.

But it has many short comings - I really want an environment where players can build stone walls, wooden fences, everything in game. Where ships are not so buggy. I can't do anything to the Kingdoms, but I can in my own project.

About Death Stuff,
A magical item like 'ring of recall' that warped a player upon reaching unconciousness, and if a player does die, they keep whatever is in their house and such (via inheritance of sorts).

Would that help?

I really would like to see some balance to help dissuade scammers who run around and cannot be stopped
Reply With Quote
  #7  
Old 01-08-2003, 09:34 PM
draygin draygin is offline
Telmont Bandit
draygin's Avatar
Join Date: Feb 2002
Location: Ohio
Posts: 2,550
draygin is on a distinguished road
Quote:
Originally posted by konidias
Just the other day I was thinking of what it would be like to have a playerworld where when you died, you could never play there again. I think that would be a hilarious experiment. It would come down to two guys who are close friends, and they would either end up killing eachother, or one would stab the other in the back.

There's no way you can trust anyone online with your digital life. Losing everything when you die is a risky idea. You need lots of things to make it work properly, and make people not want to rip their hair out. But I mean, it's obvious a person is going to die tons of times while playing. Whether it be from lag, glitches, betrayel, stupidity, or bad luck. The only way I see a death like this working is with a game that doesn't require you to gain stats.... Kind of like a first person shooter. You just play until you get killed.
That would be great we could call it Highlanders: The final adventure you'll have a bunch of 14 year old pkers running around screaming there can be only one.
__________________

I stole Spanky's gold!
Reply With Quote
  #8  
Old 01-08-2003, 09:49 PM
syltburk syltburk is offline
shutup ctrl+s
syltburk's Avatar
Join Date: Oct 2001
Location: Sweden, Stockholm
Posts: 3,018
syltburk is an unknown quantity at this point
Send a message via ICQ to syltburk Send a message via AIM to syltburk Send a message via Yahoo to syltburk
yeh that would be awesome make a server 1 level you have 15 hearts level 3 sword level3 shield and kills echuder if u pause u die, if he logged on 10 times in 1 day hes dead, lol
it would be the ultimate pk server
__________________
Reply With Quote
  #9  
Old 01-09-2003, 02:18 AM
busyrobot busyrobot is offline
Registered User
busyrobot's Avatar
Join Date: Dec 2002
Posts: 978
busyrobot is on a distinguished road
The sort of Kingdoms I am thinking of are kind of like this:

1) A clan starts a town, town becomes a city-state, and grows into a kingdom

2) The town attracks peasants, who work the farms, are hired by the players to run their shops, etc. Land taxes are paid, mines are mined.

3) King lays off many of the peseants in the mines after a glut of mining, some pesants leave, some get other jobs, many contribute to rising crime rate.

4) King hires more town guards, lowers crime, decides to adopt a pecticular god as the nation's primary god. To do that, he has to adopt favor/tolerate/persecute the other religions. If God A hates God B, then for A to be favored, then B must be persecuted.

This leads to worshipers of god A gaining bonuses to spells within the town/kingdom area where god A is favored, and those of God B are forced to hide their temples below ground, where they cannot be detected.

Then God B's underground temple is discovered, (although the enterance is craftly hidden) and plundered and left in ruin.

It decays, attracts monsters, and a new Quest is born to rid the town of the new menacing monsters some weeks later.


That's a few dynamics I'd like to code, as a starter. The trouble is never how to code it, but can it be done within the software's tolerance levels for lag, CPU usage, memory etc.

What do you guys think of this sort of idea?
Reply With Quote
  #10  
Old 01-09-2003, 02:53 AM
Zurkiba Zurkiba is offline
Assimilated Zurkiba
Zurkiba's Avatar
Join Date: Jul 2001
Location: Georgia
Posts: 4,094
Zurkiba is on a distinguished road
Send a message via AIM to Zurkiba
Quote:
Originally posted by kenyonandelliot


Thats like copyright material...
I believe that when you submit your server, then it becomes property of Graal. That's like Stefan sueing Graal because his own server is going against copyrightted ideas. o.o
__________________
___[Play Valikorlia]
Reply With Quote
  #11  
Old 01-09-2003, 06:39 PM
busyrobot busyrobot is offline
Registered User
busyrobot's Avatar
Join Date: Dec 2002
Posts: 978
busyrobot is on a distinguished road
Originally posted by Zurkiba:
Quote:
I believe that when you submit your server, then it becomes property of Graal. That's like Stefan sueing Graal because his own server is going against copyrightted ideas. o.o
It's not a lawsuit thing, it's a Terms Of Use thing.
You cannot use graphics from Graal Kingdoms in playerworlds and you can't steal other people's playerworld graphics either - even if it's all owned by the same company and isn't really stealing.


Is there any limits on using graphics that are considered freeware in a Graal playerworld?
Reply With Quote
  #12  
Old 01-09-2003, 10:36 PM
G_yoshi G_yoshi is offline
Forbidden
G_yoshi's Avatar
Join Date: Mar 2001
Posts: 7,206
G_yoshi will become famous soon enough
Send a message via AIM to G_yoshi
Quote:
Originally posted by draygin


That would be great we could call it Highlanders: The final adventure you'll have a bunch of 14 year old pkers running around screaming there can be only one.
Haha, yes! I will definitely play there
__________________
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.