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  #1  
Old 01-15-2011, 12:32 AM
Mark Sir Link Mark Sir Link is offline
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Graal Party

The idea behind the server is to create board game based gameplay for playing in Events (minigames).
A group of 8 players can play together on a board, the visuals and playstyle on each board unique.
At the end of every turn, players will engage in a minigame that can be free for all, team based, or players vs computer (CPU).
Players will advance through this for a set number of turns, collecting Gralats from spaces as they progress and Grails from special places.
The ultimate winner of a board will be the player who collected the most Grails.
Special Grails will be awarded at the end of the game to players who collected the most Gralats, won the most minigames, and landed on the most special spaces.
Each board's special spaces and bad spaces will be dependent on the nature of the board itself.

Boards:
The idea is to create Graal themed boards in creating maps. Possible boards include:
Classic - styled upon the labyrinth of the gnome cave, a long winding map with many spaces and junctions.
Graal Kingdoms - a water based map with play taking place underwater (Zorbi) and ocassionally on the surface (Pirate Ship)
Zone - a space based futuristic map.
Era - a city themed map
Ol' West - a cops and robbers, old west styled map.
Graal 2001 - A forest themed map.

Minigames:
Many graal mainstays such as CTF (1 score), Sumo (also known as Fallout), Hot Potato, Tag, Freeze Tag, along with many new events never seen before on Graal.
Each mini game will have a preperation period before starting, which lists the controls, objective, and tips for the mini game about to be played. This preperation time will last 25-30 seconds, or until every player indicates they are ready.

Customization:
The rewards earned at the end of each completed game (completion of every turn of the board game) will be Gralats. These gralats can be used to customize your character in a number of ways. Current ideas for customization are
Hats (most hats will be purchasable immediately, a few will be unlocked by winning enough minigames/board games/maps)
Particle Effects for rolling die - special effects that will flare out when the die is struck by a player.
Victory and Defeat animations - special GANIs for a player that are displayed automatically after winning or losing a mini game/board game.
Die skins - special graphics to replace the default die.
Other effects - auras around players, shrinking, growing, transformations

Guilds:
Players will be restricted to being able to use one global guild, which they may change at their leisure as long as they are a member of that guild. Whether on tag or off, a players triumphs will earn experience for their guild, and increase their standing with the guild. Guilds will be able to level up, and each level the guild gains will grant extra benefits to all members of the guild with a high enough standing within their guild. Benefits include increased percentage gains for customization gralats, unlocking special graphics, special guild graphics/animations, and more.
At the end of every month, the guild that has earned the most experience will earn additional rewards that will be available for the upcoming month.
Every time you change guilds, your standing with your guild will be reset to 0, locking you out from rewards until you work your way up again.
Events Team:
The events team will host events that are primarily larger scale versions of the mini games present in the board game. The will also host tournaments, and special invitational tournaments for the players who have earned the highest scores over the course of a month.

Sparring and PKing:
These players of Graal will not be forgotten. The server will feature advanced spar tracking, allowing for players to compete for monthly titles and rewards. It will also feature a large PKing zone, also allowing for different monthly titles and rewards.

This is only a brief listing of the planned gameplay and features for the server. The most needed development staff for this project is graphic artists and GANI artists, as they will need to make immersive looking worlds for players to play in.
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  #2  
Old 01-15-2011, 12:34 AM
BigBear3 BigBear3 is offline
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Hell yes.
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  #3  
Old 01-15-2011, 12:34 AM
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This isn't a party by my standards! There's no alcohol! Or women!
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Old 01-15-2011, 12:35 AM
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Old 01-15-2011, 12:40 AM
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Old 01-15-2011, 01:53 AM
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This is a very interesting idea and I feel the server can be very fun :]
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Old 01-15-2011, 02:54 AM
Fulg0reSama Fulg0reSama is offline
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I had this idea three years ago, and I highly encourage its creation, Simply put with good scripting this idea could blossom into a raging hit.
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  #8  
Old 01-15-2011, 03:24 AM
MattKan MattKan is offline
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This would be the best server ever. Please make it!!!!!!!!!!
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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Old 01-15-2011, 03:28 AM
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Old 01-15-2011, 03:28 AM
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doit
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Old 01-15-2011, 03:30 AM
Fulg0reSama Fulg0reSama is offline
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It'd be seriously easy to boot.

This is my Estimated time for if some actual scripters of ours were on it.

Scripting: 2 weeks (if constantly worked on or a month and a half if on ocassion)
Graphics: 1 week (maybe.)
Ganis: 1 week perhaps? maybe 2. (3 if you wanna slap Particles in the same category)
LAT: You better not need an LAT to make a god damn boardgame.
SFX: 2 weeks

That's 3 weeks to a month IF this were to be done by a very smart team and on constant work. Unfortunately we aren't good for that so I'd say about a month or two tops to create this as a server or so.
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Old 01-15-2011, 08:01 AM
Fulg0reSama Fulg0reSama is offline
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Obvious suggestion to your vanity section.

Floating Icons: Buy your own Icons to show off your "individualism".

Example of what I mean below.

http://img255.imageshack.us/img255/106/ideaexample.png

I already have a gani made of this which could be used on this very easily which looks better than the example in player. Aside to that is a very rough idea of how the tiles could be (kinda)
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Old 01-15-2011, 08:35 AM
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Quote:
Originally Posted by MattKan View Post
ATTENTION GLOBALS AND STEFAN:

Please manage this...ty
uh, no.


Quote:
Originally Posted by Fulg0reSama View Post
Obvious suggestion to your vanity section.

Floating Icons: Buy your own Icons to show off your "individualism".

Example of what I mean below.

http://img255.imageshack.us/img255/106/ideaexample.png

I already have a gani made of this which could be used on this very easily which looks better than the example in player. Aside to that is a very rough idea of how the tiles could be (kinda)
couldn't you just stick the sprite in a gani and set a player attr to it
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Old 01-15-2011, 09:57 AM
MattKan MattKan is offline
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I read that wrong. I thought this was a server idea, and it is actually something being made...

Awesome!!!!!

(Good luck!!)
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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Old 01-15-2011, 03:42 PM
jacob_bald6225 jacob_bald6225 is offline
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You mean:
Standard Party Mode: Up to four players play through a board, trying to collect as many grails as possible. In every turn, each player rolls a die and progresses on the board, which usually has branching paths. gralats are primarily earned by performing well in a minigame played at the end of each turn. On most boards, players earn grails by reaching a grail space and purchasing a grail for a certain amount of gralats. The grail space appears randomly on one of several pre-determined locations and moves every time a grail is purchased, usually occupying a blue space.

Every Graal Party contains at least 50 to almost 110 minigames with a few different types. Four-player games are a free-for-all in which players compete individually. In 2-on-2 and 1-on-3 minigames, players compete as two groups, cooperating to win, even though they are still competing individually in the main game. Some minigames in Graal Party are 4-player co-op, even though it doesn't say it. In most situations, winners earn ten gralats each.



But srsly I would play this.
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Old 01-15-2011, 04:04 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Mark Sir Link View Post
uh, no.




couldn't you just stick the sprite in a gani and set a player attr to it
Yeah. That was just some display boredom. That's what I did.
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Old 01-15-2011, 06:21 PM
jacob_bald6225 jacob_bald6225 is offline
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Also-- questions for Kevin.

I know in your initial post you said Players VS. CPU games. That meant like PVE type minigames where it is the 4 players on a team against computers right?

What would happen if a player drops out mid game? Would a replacement player be chosen, the game continue, or just end prematurely?
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Old 01-15-2011, 08:46 PM
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Quote:
Originally Posted by jacob_bald6225 View Post
Also-- questions for Kevin.

I know in your initial post you said Players VS. CPU games. That meant like PVE type minigames where it is the 4 players on a team against computers right?
Think running of the bulb, basically baddy type characters who attempt to hinder the human players in their attempt to win the event.

Of course, a human could choose to sabotage their team themselves should they not want anyone to get more gralats...

Quote:
What would happen if a player drops out mid game? Would a replacement player be chosen, the game continue, or just end prematurely?
My plan was to open the slot up for players to join the game in progress, and perhaps give some sort of bonus incentive for a player to join an in progress game where odds are they'll join in a losing slot.

I don't want the game to end just because somebody leaves, though.

There will also be a system that punishes players for leaving games early continuously.
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Old 01-15-2011, 09:17 PM
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Old 01-16-2011, 12:03 AM
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So are you really going through with this? Have you started scripting stuff?
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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Old 01-16-2011, 12:33 AM
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Quote:
Originally Posted by MattKan View Post
So are you really going through with this? Have you started scripting stuff?
Yes I have, I'm not interested in paying money for a GServer quite yet though. I wish to complete more of the content offline first.
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Old 01-16-2011, 01:03 AM
MattKan MattKan is offline
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Quote:
Originally Posted by Mark Sir Link View Post
Yes I have, I'm not interested in paying money for a GServer quite yet though. I wish to complete more of the content offline first.
Awesome

If you've made any of the maps yet, please post pictures!
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.

Last edited by MattKan; 01-16-2011 at 01:25 AM..
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  #23  
Old 01-17-2011, 09:45 AM
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Legend of Zelda, Mario Party.
Hmm, let's make Era into an FPS. Then we got a Black Ops rip.
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Old 01-24-2011, 08:15 PM
MattKan MattKan is offline
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You can add a casino that fits the graal thing by making one of those "match 'em up" machines where you have to match up the three spinning pictures.

You could use for the lucky 7
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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Old 01-24-2011, 08:19 PM
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I am still intrigued by this idea, I see a lot of very interesting mini-games that graal is more than capable of creating through simplistic processes. LMS events in particular are easily simple.
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Old 01-25-2011, 09:50 PM
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plz have pictionary kevin
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Old 01-25-2011, 11:49 PM
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Quote:
Originally Posted by Fulg0reSama View Post
It'd be seriously easy to boot.

This is my Estimated time for if some actual scripters of ours were on it.

Scripting: 2 weeks (if constantly worked on or a month and a half if on ocassion)
Graphics: 1 week (maybe.)
Ganis: 1 week perhaps? maybe 2. (3 if you wanna slap Particles in the same category)
LAT: You better not need an LAT to make a god damn boardgame.
SFX: 2 weeks

That's 3 weeks to a month IF this were to be done by a very smart team and on constant work. Unfortunately we aren't good for that so I'd say about a month or two tops to create this as a server or so.
Simply: no, time/team coordination would prevent it from being that fast, nobody can plan an absolute timerange this close...id say about 3 months minimum with space inbetween to argue stuff out...

when you start a project like that, you need a projectcontextanalysis and henceforth stages
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Old 01-25-2011, 11:52 PM
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Quote:
Originally Posted by Elk View Post
Simply: no, time/team coordination would prevent it from being that fast, nobody can plan an absolute timerange this close...id say about 3 months minimum with space inbetween to argue stuff out...

when you start a project like that, you need a projectcontextanalysis and henceforth stages
Elk, normally I agree with you but here's the thing I can see...

This idea is compromised full of Simplistic ideas forming into one complex machine.

Let's think... How long would it take for YOU, to make cartoon styled board spaces..? I bet it wouldn't take you even 10 minutes. I did base my idea off of the best or at least competent at best developers.
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Old 01-26-2011, 12:11 AM
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you cant imagine how much thought is required to be put into this...
its alot of psychologic/social work thoughts
generally at game creations...

regardless of "howfastcanyoumakegraphics"
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Old 01-26-2011, 12:14 AM
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you cant imagine how much thought is required to be put into this...
its alot of psychologic/social work thoughts
generally at game creations...

regardless of "howfastcanyoumakegraphics"
How bout we cross that bridge when we come to it?

Also yeah I can actually.. You're making things more complex than they appear to be
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Old 01-26-2011, 12:18 AM
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things are complex...people take projects too lightly
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Old 01-26-2011, 12:29 AM
Fulg0reSama Fulg0reSama is offline
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things are complex...people take projects too lightly
Perhaps you take them too seriously?
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Old 01-26-2011, 12:37 AM
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if you want financial success, there is nothing you can not take too seriously

thats why you need to take alot of factors into consideration when planning...which is alot
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Old 01-26-2011, 01:14 AM
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In other words, Mario Party, Graal Version

would play this all day long
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Old 01-26-2011, 03:02 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by Fulg0reSama View Post
Perhaps you take them too seriously?
I agree with Elk that those timelines are unrealistic. There's no way a scripter worth their salt is going to finish an entire server in a few weeks, no matter how simple it is.
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Old 01-26-2011, 07:32 AM
Elk Elk is offline
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Let alone if an artist or whatever makes a forcefully break because of whatever, everyone can have that. And that needs to be calculated within

and for that, preperations need to be set, so there is no chainreaction within, say, a GANTT system...

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Old 01-26-2011, 07:40 AM
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if you want financial success, there is nothing you can not take too seriously
financial success from a mario party graal server

?
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Old 01-26-2011, 08:50 AM
Elk Elk is offline
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mario party-esqe... :P
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Old 01-26-2011, 08:51 AM
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financial success from a graal server?
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Old 01-26-2011, 10:09 AM
Elk Elk is offline
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stefan wants that ... we can leave the financial success away, but permanent success still needs to be planned according to the customers behavior
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