Quote:
Originally Posted by Rufus
Hiro mentioned something about not being able to slash while blinking, I think he'll be able to expand more on that. It will probably be easier to test the hit detection in a spar arena, though with the movement being as slow as it is, it's always going to feel different from what people are currently used to.
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traditionally when you blink and move, when you swing the sword or change direction you lose the blink (unless you know how to strafe-hold a blink), and you can do it at any point during the blink. with how classic has it's blink, you can't swing until the blink is finished, and when you change directions you keep the blink (you can go up and down and stay within the blink, which isn't the same as strafe-holding, where you hold the key you initially blinked with + another direction)
it's like the opposite of how blink usually works, and it changes everything about PKing and sparring because of it; in my opinion, a bad change. suddenly blink is only a defensive move, since you can only run away, not lure someone in to slash so the blink can deny it and then slash them since they are vulnerable. the way it works where you can see the sword vanish from the GUI also makes it feel very choppy, not fluid, since you, and everyone else, can tell when your can swing your sword again and you can see each stage of the blink at work - the trickery behind it goes away, and the effectiveness