05-06-2012, 11:31 PM
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asdfg
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Join Date: Sep 2008
Posts: 1,481
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You could check a clientr variable...
player.clientr.quest_dungeonkey = 1;
..
if(player.clientr.quest_dungeonkey) {
// next level
}else{
// Not authorized
}
Obviously you would change the names to something that would keep your clientr variables organised. |
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