Quote:
Originally Posted by Stefan
It's not a defect, just some more work in some cases for the devs, but greatly improves speed / reduces visual lag
|
It does, but it needs some margin. It's rendering the exact screen area, so players/NPCs don't render until they're ON the screen, so they POP in. The rendering distance just needs to be larger than the screen area.
Think about how you render tiles in the scrolling camera. You don't want tiles to render when they're actually in the screen, but just outside.