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Old 08-26-2013, 11:38 PM
xXziroXx xXziroXx is offline
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Is this what you're talking about? If so, it's a known bug with tile layers. Only solution is to use less layers.

Quote:
Originally Posted by Hezzy002 View Post
If you move large amounts quickly, sometimes the rendering will break up and you get black areas on the level, even when the level data is available. It's only happened with scripts I've made specifically designed to do this, and on gmaps where the area was large enough to actually facilitate this type of error. If it was rasterizing to the screen every frame, then those black areas would disappear after the first frame. Instead, they only clear when you move past the bounds of the screen.

Sometimes you can make the artifacts appear so that the black area is the entirety of the screen and you can watch as the tiles draw onto the buffer.

This is complete conjecture, obviously, as I don't have access to the source of Graal, but those artifacts are telltale of that type of rendering technique being used. There isn't any other way to explain them.
Although I swore I got Stefan to fix this issue...
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