Thread: Sign font
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Old 10-16-2017, 05:02 AM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by MysticalDragon View Post
show me your TextControls
I eventually removed the font type option, but I believe the script looked something like this:

PHP Code:
new GuiMLTextCtrl("say3_text") {
  
useownprofile true;
  
profile.fonttype "FONT NAME";
  
profile.fontcolor = { 255255255255 };
  
profile.textshadow true;
  
profile.shadowoffset = { 2};
  
profile.shadowcolor = { 00};
  
profile.fontsize 32;
  
htmllinks true;
  
width say3_scroll.width 10;
  
height say3_scroll.height 10;
  
0;
  
text " ";

In place of FONT NAME I used the font name inside of the .ttf file (in this case I was testing using a Zelda font, Return of Ganon I think). I also used the file name itself (returnofganon.ttf I believe).
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