Quote:
Originally Posted by TSAdmin
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I was using an npc with one direction in my movement.
I did find a few solutions to fix the the choppiness, though. The first was to just make the NPC always face the final node, so it will look like it's strafing. The second was to strip out unimportant nodes and just use the nodes where the path changes direction (in my thread, I gave the "important" nodes a different color so you can see what I'm talking about).