Quote:
Originally Posted by Conqueror
For the illusion of endless content. Many successful MMOs have similar models, where most people roughly end up "around" the same level because the leveling gets so repetitive that players tend to stop. But the option is always there for those select few who embrace the grind. (Maybe only resulting in a few levels more than the average population)
As Stephen's made clear, end-game content isn't the focus of future development. And with a dev team as small as theirs, I can't really blame them. I don't agree with their solution to the gap, but know that there's no easy viable solution to the problem given their current resources.
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Yeah I don't agree with the gap either but focusing on beginning to mid game content I also feel is most important.