Quote:
Originally Posted by ApothiX
Could just as well be accomplished via: if(player.getActiveGuilds().size() > 1)
clientr. variables wouldn't be so bad, because I think the server only sends them when you request them. But client. variables are kept in client memory at all times (I believe)
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other ideas pertaining to multi-guilding:
player.isInEnemyGuild(ofthisguild)
player.isInAlliedGuild(ofthisguild)
I'd rather do something like guild.clientr.bank_funds += num/player.getActiveGuilds().size();