08-18-2017, 10:35 AM
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ǝɔɐɹq ʎןɹnɔ
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Join Date: Dec 2006
Location: Germany
Posts: 5,153
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Well, you already have the right idea with making object references available through the level object. Instead of just setting one (which will inevitably overwrite things if you have more than one block or whatever), maybe try storing them all in an array? I haven't tried this before. Should work, though. |
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