Quote:
Originally Posted by jake13jake
Well, the player.guilds list idea is more so I could script deterrents to multi-guilding that don't restrict the player, but instead the guild. If guilds had advantages that could be inflicted by having multi-guilders, they'd probably discourage it more.
|
Could just as well be accomplished via: if(player.getActiveGuilds().size() > 1)
Quote:
Originally Posted by jake13jake
I guess it would make sense not to have client.vars, but clientr.vars would be important as well as regular flag vars, and of course all of the other vars you would want to be read-only (and readable both clientside/serverside).
|
clientr. variables wouldn't be so bad, because I think the server only sends them when you request them. But client. variables are kept in client memory at all times (I believe)